Difference between revisions of "Halo"

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'''Halo''' is an ability learned by the [[Knights Templar]].
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'''Halo''' is an ability learned by members of the [[Knights Templar]] and the [[Monastic Order]].
  
With discipline and knowledge of [[thaumaturgy]], a Templar can project his inner light in an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.
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With discipline and knowledge of [[thaumaturgy]], one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted [[nethrim]] at bay.
  
''While active, this spell will provide light for the Templar, allowing him to keep both hands free instead of carrying a light source.  Also reduces the accuracy of incoming melee attacks from nethrim by 10%.''
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''While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source.  Also reduces the accuracy of incoming melee attacks from nethrim by 10%.''
  
 
Usage: '''cast 601''' or '''cast halo'''
 
Usage: '''cast 601''' or '''cast halo'''
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[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Knights Templar]]
 
[[Category:Knights Templar]]
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[[Category:Monastic Order]]

Revision as of 00:41, 4 February 2012

Halo is an ability learned by members of the Knights Templar and the Monastic Order.

With discipline and knowledge of thaumaturgy, one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.

While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.

Usage: cast 601 or cast halo

Energy cost: 5

Prerequisite Skills: