Difference between revisions of "Elemancers"

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The Elemancers are scholars of the elements, seeking to understand how they constitute and affect our world as well as striving to learn how to manipulate the elements according to their will.  As an organization, the Elemancers are neutral - they have no particular agenda or political goals.
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The <strong>Elemancers</strong> are scholars of the four classical elements, seeking to understand how they constitute and affect our world as well as striving to learn how to manipulate the elements according to their will.
  
=Playstyle=
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<h1>Playstyle</h1>
  
===Overall===
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<h3>Overall</h3>
 
Elemancers are the archetypal mages or wizards, able to control the elements by willpower and underlying basic knowledge of said elements.  They have a well-rounded array of magical abilities, affording them great versatility and spectacular powers.
 
Elemancers are the archetypal mages or wizards, able to control the elements by willpower and underlying basic knowledge of said elements.  They have a well-rounded array of magical abilities, affording them great versatility and spectacular powers.
  
===Combat===
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<h3>Combat</h3>
Elemancers can use their elemental powers to wield the elements themselves in battle, and may learn several abilities that can affect multiple targets at once.  They also learn many defensive elemental shielding abilities.  While the [[University of Elemancy|University]] doesn't teach any non-magical combat skills, Elemancers can utilize their influence over the elements to enhance combat skills that they learn independently from general trainers or independent practice.  As an example, an Elemancer might channel fire while swinging a sword for a chance to accompany a sword strike with a burst of fire.
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Elemancers can use their elemental powers to wield the elements themselves in battle, and may learn several abilities that can affect multiple targets at once.  They also learn many defensive elemental shielding abilities.  They typically wear minimal armor in order to reduce any chances of it interrupting their channeling.
  
===Promotion Points===
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<h3>Overall Pros</h3>
Promotion points can be earned in the following ways:
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* Versatile in both combat and utility via elemental magic
*Casting spells and using abilities that utilize the various basic elemancy skills ([[aeromancy]], [[geomancy]], [[hydromancy]], [[pyromancy]])
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* Exclusive access to [[wand]]s
  
===Overall Pros===
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<h3>Overall Cons</h3>
*Extremely versatile in both combat and utility via elemental magic
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* Keeping their elemental channels open to wield their powers is draining on [[energy]], requiring Elemancers to potentially have to rest and eat more often
*Exclusive access to [[wand|wands]]
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* Can be more fragile in combat due to the troubles they have channeling while wearing armor
*Easy access to training for the basic four elemancy skills
 
*Can eventually weave more elements into a single spell than non-Elemancers, for more complex and powerful spells
 
  
===Overall Cons===
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<h1>Abilities</h1>
*Wielding their powers causes great fatigue, requiring Elemancers to have to rest and eat more often and manage their energy more effectively
 
*Training most core skills takes longer than other guilds' core skills
 
*Promotions are harder to achieve
 
*Overall much more expensive than other guilds
 
 
 
=Abilities=
 
 
*[[Aeromancy: Apprentice]]
 
*[[Aeromancy: Apprentice]]
 
*[[Aeromancy: Journeyman]]
 
*[[Aeromancy: Journeyman]]
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*[[Pyromancy: Journeyman]]
 
*[[Pyromancy: Journeyman]]
 
*[[Pyromancy: Master]]
 
*[[Pyromancy: Master]]
*[[Aero Dodge]]
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*[[Aero Dodge]] (Not yet restored)
*[[Aeromancy Diffusion]]
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*[[Aeromancy Diffusion]] (Not yet restored)
 
*[[Compression Pattern]]
 
*[[Compression Pattern]]
*[[Elemental Detection]]
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*[[Conjured Blocking Technique]]
*[[Elemental Severance]]
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*[[Elemental Severance]] (Not yet restored)
*[[Nova Pattern]]
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*[[Geomantic Projection]] (Not yet restored)
 
*[[Multi-Element Weaving]]
 
*[[Multi-Element Weaving]]
*[[Shield Pattern]]
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*[[Nova Pattern]] (Not yet restored)
* ... many more yet to be implemented!
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*[[Reflexive Channeling]]
 
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*[[Shield Pattern]] (Not yet restored)
'''Note:''' While there won't be many unique offensive spells listed here, Elemancers will have access to a large variety of elemental attack spells via channeling and casting the various elements via the basic elemancy skills, and only Elemancers can attain the skill required to weave the more complicated mixed-element spells.
 
  
=Guild Services=
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<em>Note: While there won't be many unique specific offensive spells listed here, Elemancers have access to a large variety of elemental attack spells via channeling and casting the raw elements via the basic elemancy skills, and only Elemancers can attain the skill required to weave the more complicated mixed-element spells.</em>
*Private dorms for each student
 
*Shop selling textbooks, wands, staffs, robes, and other equipment
 
*[[Wands]]
 
  
=Map=
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<h1>Joining</h1>
''This map might help new Elemancers find their way around the University.''
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To join the University of Elemancy and become an Elemancer, one should seek out the aeromancer [[Olivia]] in the [[Chamber of Winds]], located on the western shelf in [[Shadgard]].  First <code>ask olivia about class specialization</code> to take the required specialization ability, then <code>ask olivia about join</code> to start the process of joining the guild.
  
[[File:Eleuniversity.png|map]]
 
 
[[Category:Guilds]]
 
[[Category:Guilds]]
 
[[Category:Elemancers]]
 
[[Category:Elemancers]]

Latest revision as of 15:11, 25 January 2025

The Elemancers are scholars of the four classical elements, seeking to understand how they constitute and affect our world as well as striving to learn how to manipulate the elements according to their will.

Playstyle

Overall

Elemancers are the archetypal mages or wizards, able to control the elements by willpower and underlying basic knowledge of said elements. They have a well-rounded array of magical abilities, affording them great versatility and spectacular powers.

Combat

Elemancers can use their elemental powers to wield the elements themselves in battle, and may learn several abilities that can affect multiple targets at once. They also learn many defensive elemental shielding abilities. They typically wear minimal armor in order to reduce any chances of it interrupting their channeling.

Overall Pros

  • Versatile in both combat and utility via elemental magic
  • Exclusive access to wands

Overall Cons

  • Keeping their elemental channels open to wield their powers is draining on energy, requiring Elemancers to potentially have to rest and eat more often
  • Can be more fragile in combat due to the troubles they have channeling while wearing armor

Abilities

Note: While there won't be many unique specific offensive spells listed here, Elemancers have access to a large variety of elemental attack spells via channeling and casting the raw elements via the basic elemancy skills, and only Elemancers can attain the skill required to weave the more complicated mixed-element spells.

Joining

To join the University of Elemancy and become an Elemancer, one should seek out the aeromancer Olivia in the Chamber of Winds, located on the western shelf in Shadgard. First ask olivia about class specialization to take the required specialization ability, then ask olivia about join to start the process of joining the guild.