Difference between revisions of "Travel"

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Traveling through the wilderness can be dangerous and rewarding. Unprepared travelers may find themselves lost or worse, with the possibility of starving due to lack of food a real possibility. Travelers are encouraged to take a [[:Category:Maps|map]] with them and plenty of rations.
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Travel in CLOK can be simplified by using roads and paths of various kinds and the <code>travel</code> command. If you're on a road going north and south, you can use the <code>travel north</code> command to begin following the road north until you reach an intersection or dead end. If you want to follow a path north and take the first northwestern turn in an intersection, you may use <code>travel north northwest</code> to accomplish that. The <code>travel waypoints</code> command may be used to set up custom, personal waypoints to travel to.
  
Wilderness travel takes time, during which characters may perform actions other than traveling.
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Wilderness travel drains [[energy]] and [[nutrition]] as well as adds [[roundtime]] with every room entered, during which characters may perform actions other than traveling.
  
[[category:General]]
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[[category:General]][[category:World]]

Latest revision as of 09:42, 8 November 2024

Travel in CLOK can be simplified by using roads and paths of various kinds and the travel command. If you're on a road going north and south, you can use the travel north command to begin following the road north until you reach an intersection or dead end. If you want to follow a path north and take the first northwestern turn in an intersection, you may use travel north northwest to accomplish that. The travel waypoints command may be used to set up custom, personal waypoints to travel to.

Wilderness travel drains energy and nutrition as well as adds roundtime with every room entered, during which characters may perform actions other than traveling.