Difference between revisions of "Development Log"

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* The old depart penalty has been removed and replaced to be a 10% chance of a permanent 10% loss of skill points to each of your skills over 100. -- [[User:Jirato|Jirato]] 15:59, 28 July 2019 (EDT)
 
* Thanks to the efforts of several who spent the time to dig out the pass, Shadgard also brought out some heavy tools to clear out the forestation. SO, the way south is now clear!  Happy exploring! -- [[User:Noctere|Noctere]] 13:56, 15 July 2019 (PDT)
 
* Thanks to the efforts of several who spent the time to dig out the pass, Shadgard also brought out some heavy tools to clear out the forestation. SO, the way south is now clear!  Happy exploring! -- [[User:Noctere|Noctere]] 13:56, 15 July 2019 (PDT)
 
* Bloodglass crafted items can now be customized like other metal crafted items. They have also been given a few special description words JUST for them. -- [[User:Noctere|Noctere]] 07:25, 4 July 2019 (PDT)
 
* Bloodglass crafted items can now be customized like other metal crafted items. They have also been given a few special description words JUST for them. -- [[User:Noctere|Noctere]] 07:25, 4 July 2019 (PDT)

Revision as of 12:59, 28 July 2019

  • The old depart penalty has been removed and replaced to be a 10% chance of a permanent 10% loss of skill points to each of your skills over 100. -- Jirato 15:59, 28 July 2019 (EDT)
  • Thanks to the efforts of several who spent the time to dig out the pass, Shadgard also brought out some heavy tools to clear out the forestation. SO, the way south is now clear! Happy exploring! -- Noctere 13:56, 15 July 2019 (PDT)
  • Bloodglass crafted items can now be customized like other metal crafted items. They have also been given a few special description words JUST for them. -- Noctere 07:25, 4 July 2019 (PDT)
  • An ancient bug was discovered that affected the damage reduction numbers on armor with a negative or positive quality rating. (Masterful, superior, terrible, etc) This has been corrected and all quality rated armor will now reduce or increase the damage received as intended. -- Noctere 08:11, 27 June 2019 (PDT)
  • A bug was discovered that affected the sorcerers ice barbs spell when used on armor. The spell will now grant the proper damage reduction numbers to the armor. -- Noctere 08:11, 27 June 2019 (PDT)
  • The cutlass has been reclassified and redesigned as a light weapon and can now be used with tactics swashbuckling. Note, that it is not compatible with some techniques that require light weapons as its weight is a little off balanced compared to others. -- Noctere 20:21, 25 June 2019 (PDT)
  • The Rook nethrium spell will now require the caster to channel sorcery to properly utilize -AND- the spell can now be used to repair nethrium items as long as the caster has enough potent soul shreds to fuel the repair. Syntax: infuse <item> -- Noctere 08:22, 21 June 2019 (PDT)
  • Modified the description of Tactics: Guardian to make it more clear that it only applies if you are the leader of said group. -- Jirato 20:35, 30 May 2019 (EDT)
  • Warning! Mounts were never meant to be used as a free personal bank space. As such, they can now be stolen from. -- Noctere 03:00, 30 May 2019 (PDT)
  • Squished a bug that was causing double posted favorite skills in the ClokGear plugins. -- Noctere 16:08, 21 May 2019 (PDT)
  • An exploit concerning impure bronze and forging has been fixed. -- Noctere 13:18, 16 May 2019 (PDT)
  • The fear roar spell that the azure drakes use has been thoroughly re-examined for any possible item vanishing bugs. In so doing, we have further colored and extended the warning when an item is dropped due to fear and, as a double measure, any items dropped will have their janitor times reset to maximum. Be warned, no further items will be refunded from the effects of this spell. -- Noctere 15:04, 11 May 2019 (PDT)
  • An alias for the ESP command has been created. You can now also use MINDNETWORK instead. -- Noctere 06:56, 29 April 2019 (PDT)
  • The dreaded coat tree build error has been found and slain! -- Noctere 06:05, 28 April 2019 (PDT)
  • Unguent kits have been added to a few more Parlour locations to better allow Rooks to aid those in need. -- Noctere 02:46, 28 April 2019 (PDT)
  • The soundpack links in the HELP SOUNDPACK command have been updated. -- Noctere 23:15, 25 April 2019 (PDT)
  • Dragging targets are automatically cleared if the room occupants list function is unable to find your target. -- Jirato 22:41, 19 April 2019 (EDT)
  • Fixed a crash in the function that generates the room occupants list if a character was dragging something that was heaved into a cart or wagon.
  • Along with the previous change throwing axes will no longer have 3 strikes with a light shield, they will now have 2 like most other weapons in its class. -- Noctere 03:35, 19 April 2019 (PDT)
  • Throwing axes will now properly use the hafted skill and not the dagger skill. -- Noctere 03:25, 19 April 2019 (PDT)
  • Amber(mineral) has been added to the game... somewhere. -- Noctere 19:52, 10 April 2019 (PDT)
  • The Rook's FAMILIAR MESSAGE command can now be used with amalgamations. -- Noctere 04:05, 8 April 2019 (PDT)
  • An ESP message will now be sent to all with the proper ESP tuners when someone DEPARTS from death. -- Noctere 03:43, 8 April 2019 (PDT)
  • Field plots will now be properly sorted when typing LOOK SOIL. -- Jirato 21:50, 7 April 2019 (EDT)
  • Re-enabled crop growth in the main event loop. -- Jirato 21:26, 7 April 2019 (EDT)
  • Shadgard now has a second furnace and forge available in the old converted storage space entryway next to the old furnace. -- Noctere 17:20, 6 April 2019 (PDT)
  • Kindling is no longer a valid resource for carving. -- Noctere 20:22, 29 March 2019 (PDT)
  • Reset everyone's ability reset counter for the free yearly ability reset. -- Jirato 08:54, 23 March 2019 (EDT)
  • Metal Scale armor veiled coifs (covers entire head) and sabatons can now be crafted. -- Noctere 16:04, 22 March 2019 (PDT)
  • The previous change has been undone due to complaints regarding lag. We'll look it over and try to find a way to re-implement it in the future. -- Jirato 14:35, 23 February 2019 (EST)
  • Changed the way that prompts are sent to the client, this should overall result in more frequent prompts between lines for modern MUD client support, though some older commands may incorrectly not end with a prompt. -- Jirato
  • All morale bonuses are now reset to 0 upon death. -- Jirato 08:27, 23 February 2019 (EST)
  • Fixed red error text when attempting to gather clay from an exhausted shallow water deposit. -- Jirato 15:20, 22 February 2019 (EST)
  • The front room of the Dwaedn Vil tannery is no longer considered a "permit_room", and as thus you may now utilize the REPAIR command for NPC repairs without having to pay to use the backroom. -- Jirato 15:03, 22 February 2019 (EST)
  • The Harbinger infirmary will no longer refuse service to Harbingers who are covered in blood and gore. -- Jirato 14:46, 22 February 2019 (EST)
  • Fixed missing swing messages with certain critter's special attacks such as yeti fists. -- Jirato 14:41, 22 February 2019 (EST)
  • The two-way path from the Morhollow Stairway to the Morhollow Trail is now properly recognized as a "down" portal when returning to the trail so that it'll no longer say you head up the path. -- Jirato 14:20, 22 February 2019 (EST)
  • It is no longer possible to drop sit-down food on the ground. -- Jirato 14:15, 22 February 2019 (EST)
  • Horse sizes are now automatically set to "large" upon the first time someone mounts them. -- Jirato 14:05, 22 February 2019 (EST)
  • Fixed gender issues with the output of the REMOVE command since it has been converted to the new command system. -- Jirato 14:02, 22 February 2019 (EST)
  • An experimental fix has been added to wand/staves and other magical zapping items. We will be monitoring this very carefully so please report any new exploits or strange behavior from these items and their usage. -- Noctere 17:44, 17 February 2019 (PST)
  • Eating a sit-down meal now grants a morale bonus per bite, up to 5%. This effect fades to 0 over approximately 50 minutes. Note that 'eat (item) all' does not grant the entire effect at once - take time and enjoy your food! -- Jirato 12:11, 16 February 2019 (EST)
  • Observing a mummer perform storytelling will now grant a morale bonus based off of the quality of the story, up to a cap of 20%. This effect fades to 0 over approximately 100 minutes. -- Jirato 11:47, 16 February 2019 (EST)
  • Consuming any non-alcoholic beverage from a waterskin, cup, or other type of container will now grant a 5% morale bonus for approximately 50 minutes. (Bonus from single-order drinks at shops not yet implemented but coming soon.) -- Jirato 21:45, 15 February 2019 (EST)
  • Total morale bonus will now also show under the EFFECTS command. -- Jirato 21:19, 15 February 2019 (EST)
  • The consider command will no longer erroneously show "the corpse of" before player character names. -- Jirato 19:29, 15 February 2019 (EST)
  • Introducing the first phase of the "morale" system. Several key locations in various towns are now tagged as a (gathering spot). If you spend time here, your morale will slowly rise. Use the MORALE command to check your total morale and what is affecting it. Morale bonuses translate to direct skill gain bonuses. -- Jirato 19:12, 15 February 2019 (EST)
  • It is now possible to HANG a lantern on a wagon. You may then retrieve it by using REMOVE lantern FROM wagon. -- Jirato 18:34, 15 February 2019 (EST)
  • Using REMOVE to take a piece of mount gear off of a mount now uses the item finding function, so it should allow for things such as "REMOVE SADDLE FROM DAPPLED WHITE HORSE" and so on. Note that "MY" still isn't supported for mounts. -- Jirato 18:05, 15 February 2019 (EST)
  • The CONSIDER command has been added and may be used to view basic information about size, hit locations, weight, and armor level of a target. -- Jirato 16:52, 15 February 2019 (EST)
  • Added bellows to the Haiban lapidary workrooms so they can actually be used. Whoops! -- Mirazia 01:40, 14 February 2019 (EST)
  • Monks taking guild tasks in Haiban may now be sent to the Tse Gaiyan Chapterhouse for infirmary healing. -- Jirato 18:34, 8 February 2019 (EST)
  • Fixed an error with issuing tasks to mercenaries who have the riln bonus for having more than 100 tasks completed. -- Jirato 11:52, 3 February 2019 (EST)
  • An error was found in the ClokGear skill window where double word skills were causing the display to fail. This has been fixed and the system improved. In so doing there may be some left over from the previous system, to remove the problem simply remove the favorite skills, abandon the training skills or let the trained skills run their course. -- Noctere 11:39, 2 February 2019 (PST)
  • Added an additional layer of error checking on the data parser to hopefully prevent outright crashing/disconnecting clients if an error occurs. -- Jirato 08:08, 2 February 2019 (EST)
  • Fixed a parsing error that broke several commands that had a certain kind of text manipulation such as COUNT. -- Jirato 08:08, 2 February 2019 (EST)
  • COUNT may no longer be used to identify items in closed containers. -- Jirato 08:08, 2 February 2019 (EST)
  • A new ClokGear version has been release which has many changes and new features. Details will be on the BBS. -- Noctere 03:37, 2 February 2019 (PST)
  • Bear-Claw Gloves now require the Dwaedn Wyr Ability, Bear Claw, to be wielded effectively in combat and are thus unusable by non-Dwaedn Wyr. -- Jirato 22:36, 27 January 2019 (EST)
  • Changed the way soil plot data is saved in rooms. Unfortunately, during this change, an error occurred and all existing farming plots were wiped out. -- Jirato 20:43, 27 January 2019 (EST)
  • Changed the way lock familiarity information is saved to objects in rooms to accommodate a change with the way rooms are saved - this is a transparent change, but mentioning it here in case something wonky happens. -- Jirato 20:15, 27 January 2019 (EST)
  • Changed the way recent storyteller information is saved to rooms to accommodate a change with the way rooms are saved - this is mostly a transparent change, but mentioning it here in case something wonky happens with storytelling. -- Jirato 19:32, 27 January 2019 (EST)
  • "Trash" items from the loot feeder such as used bandages will now automatically have the 'no_sell' tag added to them when they are generated. -- Jirato 11:02, 27 January 2019 (EST)
  • The various systems and spells that use the 'possession' mechanic will now continue to function while possessing and using the ClokGear or old Mushclient plugins. -- Noctere 02:57, 27 January 2019 (PST)
  • Users can now manually disable MXP by typing MXP OFF. They can re-send the MXP initiation handshake by typing MXP ON. If no response is given when typing MXP ON, your client doesn't support MXP. -- Jirato 10:30, 20 January 2019 (EST)
  • OPTION Linebreaks, which previously did nothing, can now be used by users of MUSHclient or other clients that don't send linebreaks after IAC GA. -- Jirato 22:19, 19 January 2019 (EST)
  • Fixed an issue with extra line breaks after the Telnet GA implementation. -- Jirato 21:58, 19 January 2019 (EST)
  • The MUD server will now send Telnet Go-Ahead data after text output. This may be a slight performance optimization for Mudlet users. -- Jirato 21:14, 19 January 2019 (EST)
  • Room exits are now clickable hyperlinks that will make you travel in the direction you click if your MUD client supports it (MUSHClient, zMUD, cMUD, any others that have MXP support enabled). -- Jirato 09:10, 19 January 2019 (EST)
  • The ClokGear plugin will now automatically be downloaded, installed, and loaded when connecting to the MUD via Mudlet. -- Jirato 22:22, 18 January 2019 (EST)
  • Changed the way data is sent to and from the MUD server in order to allow future implementation of telnet sub-negotiations such as GMCP and MXP. As a result, there were a couple minor bugs (command stacking no longer working, extra line breaks after every command), but all of them should now be resolved. If you experience any further oddities, please use the BUG command. -- Jirato 21:48, 18 January 2019 (EST)
  • You can now see how damaged a weapon or shield is when you look at someone holding one, when you check your inventory, or when attacking with that weapon or shield. -- Noctere 00:14, 14 January 2019 (PST)
  • Fixed a bug with casting the spell, Minor Taming, by its spell ID (710). It was incorrectly identified as 704 in the code. Please ensure you use 710 when casting from here on. -- Jirato 21:42, 14 January 2019 (EST)
  • The REQUEST command has been re-worked and is now open for players to use in situations when they need to initiate OOC contact with a member of the GM team. More details about when to use request versus other methods of contact can be found here: http://bbs.contrarium.net/viewtopic.php?f=9&t=7008 -- Jirato 21:21, 14 January 2019 (EST)
  • Extra spacing is now stripped from ESP messages. -- Jirato 17:38, 14 January 2019 (EST)
  • The rank 10 Udemi and Loreekeper ability, Minor Taming, now requires 200 Druidry. -- Jirato 19:24, 13 January 2019 (EST)
  • The rank 8 Udemi and Lorekeeper ability, Summon Mount, now requires 150 Druidry. -- Jirato 19:24, 13 January 2019 (EST)
  • The rank 8 Udemi and Lorekeeper ability, Summon Mount, no longer requires the rank 10 Minor Taming ability as a pre-requisite. -- Jirato 19:24, 13 January 2019 (EST)
  • Lorekeepers now have guild rank requirements for their abilities. -- Jirato 19:21, 13 January 2019 (EST)
  • Spell ID numbers for casting Atros' Soothing Song and Atros' Auspice have been renumbered to 707 and 718 respectively. -- Jirato 19:19, 13 January 2019 (EST)
  • There is now a 30 second roundtime between depart attempts. -- Jirato 20:59, 12 January 2019 (EST)
  • Fixed a bug where players departing while their corpse is in the "valeria" realm in an area with no explicit depart location would lose their corpse and not get revived. -- Jirato 17:27, 10 January 2019 (EST)
  • A new nesting site has been uncovered deep in the wilds. What creatures dwell deep within? -- Mirazia 02:14, 7 January 2019 (EST)
  • The previous change where practicing capped skills no longer removed depart penalties has been reverted. -- Jirato 09:27, 6 January 2019 (EST)
  • Fixed a bug where weather wasn't updating since the URI we used to fetch weather data changed to require https. -- Jirato 08:35, 6 January 2019 (EST)
  • Fixed a bug when attempting to depart in player mines. -- Jirato 05:36, 31 December 2018 (EST)
  • The new default depart locations mentioned previously have been applied to every area and realm in the game, so players should no longer be reviving in towns when using the DEPART command. -- Jirato 16:57, 30 December 2018 (EST)
  • It is no longer possible to look at another person's concealed pendants or keyrings. -- Jirato 15:44, 30 December 2018 (EST)
  • Fixed a bug when typing 'mail set confirm' to change a post location when there is no previous post location specified. -- Jirato 14:30, 30 December 2018 (EST)
  • Players may start to notice when they depart in certain areas, they will be brought to a new depart location based off of the nearest location to their corpse. This is phase one of the new death system and will eventually completely replace the in-town depart locations. At present, only some areas have this feature enabled. -- Jirato 09:22, 29 December 2018 (EST)
  • Haiban has recently acquired several new dyes to be used in leatherworking. Yay pretty colors! -- Mirazia 19:11, 26 December 2018 (EST)
  • The Freezing Aura ability can now be toggled on and off via the TOGGLE FREEZE command. -- Noctere 07:38, 23 December 2018 (PST)
  • Happy Holidays all! Enjoy a 50% holiday bonus to skillgain, riln drops AND guild points! -- Noctere 08:34, 21 December 2018 (PST)
  • Rook Parlour now has appropriate snacks for their Tea Rooms. Also you can taste the tea! -- Mirazia 23:52, 20 December 2018 (EST)
  • Artisan blacksmiths can now create poleaxes. -- Noctere 20:27, 20 December 2018 (PST)
  • The Rook Parlour has had all of their ability requirements reviewed and re-adjusted. Along with this the Rooks now require guild ranks to obtain their skills. -- Noctere 16:43, 19 December 2018 (PST)
  • Player mines will now display the grid coordinates next to the room name to help players, help us to diagnose a possible bug in the code and to ease some confusion on your current location. -- Noctere 06:51, 19 December 2018 (PST)
  • The old Ice Barbs spell for the Rooks has been reevaluated and brought back from the dead. It now has a different methodology and lore behind it as well as different restrictions. Please consider this a retcon as the old spell had several lore contradictions. -- Noctere 18:31, 13 December 2018 (PST)
  • A new refuge for the Rooks has been created far in the west. Those who know aren't telling and those who are telling, don't know. -- Noctere 17:51, 7 December 2018 (PST)
  • The purchase of player housing through housing offices is temporarily disabled while we sort out a database issue. -- Jirato 22:17, 6 December 2018 (EST)
  • Artisans of the Western Coalition are now able to purchase crates at the Imports Shop to package up those huge purchase orders they take on. -- Mirazia 10:43, 1 December 2018 (EST)
  • Locke has realized how impractical it was to expect lapidarists to leave their cubbies in Haiban to actually make jewelery, so has added a small furnace to each one. -- Mirazia 16:10, 30 November 2018 (EST)
  • Fixed a bug that allowed chatbanned characters to send tells. -- Jirato 07:11, 17 November 2018 (EST)
  • Added Patron-Only chat rooms to the CLOK Discord server, and linked the CLOK Patreon with the CLOK Discord accounts so that roles are auto-assigned. -- Jirato 21:00, 15 November 2018 (EST)
  • Changed the way messages are stored in the chat database for easier reference/lookup. -- Jirato 19:59, 14 November 2018 (EST)
  • Upgraded the version of the discord.py module used for the CLOK discord bot, which should greatly improve stability and potentially prevent some of the disconnect issues we sometimes had. -- Jirato 18:13, 14 November 2018 (EST)
  • It is no longer possible to use the FORGE command on non-forged weapons and armor to change their quality prefix. -- Jirato 18:15, 12 November 2018 (EST)
  • Mounts left alone in or around the Stone Canyon will no longer be auto-stabled at hostile stables. -- Jirato 17:39, 12 November 2018 (EST)
  • The daily room backup script will no longer completely lock up the MUD 100%, though actions will still be delayed while it runs. -- Jirato 23:02, 10 November 2018 (EST)
  • The PAGEREPLY command, after frequent misuse and abuse as a "GM-summoning" tool, now only works within 10 minutes of receiving a GM page. -- Jirato 22:12, 10 November 2018 (EST)
  • The REQUEST command, after frequent misuse and abuse as a "GM-summoning tool", has been disabled and instead just directs players to email support@clokmud.com. A more comprehensive support ticket/queue system will be implemented at a later date. -- Jirato 22:07, 10 November 2018 (EST)
  • The REPORT command now has an additional confirmation step required before it sends a message, and the wording on its use has been adjusted to put more emphasis on the fact that it is to be used for emergencies only. -- Jirato 22:02, 10 November 2018 (EST)
  • The emote command is now a little more forgiving when using contractions or possessive apostrophes. -- Noctere 20:33, 3 November 2018 (PDT)
  • It is no longer possible to work of AFK Scripting Penalties or Depart Penalties by grinding already capped skills. -- Jirato 17:07, 3 November 2018 (EDT)
  • Emotes are now mechanically prohibited from using SAY inside of an emote. Please use the SPEECH or TONE commands to modify how you say something or use an emote directly before or after your say, not together. -- Noctere 03:29, 31 October 2018 (PDT)
  • The rate in which unutilized ESP colors are made available again has been increased. Note that this is still left vague and random in an attempt to prevent people from "parking" a color on an inactive character. -- Jirato 18:00, 29 October 2018 (EDT)
  • Fixed an issue which was causing the hour loop to not execute every hour. This affected inn/workshop rent reduction, player mine maintenance, mail notifications, clocktower bells, Coaliton work orders, and Druidry cultiviation. -- Jirato 17:19, 29 October 2018 (EDT)
  • Player mines now work a little differently Owners of the mine can now start digging a direction and anyone else can come in and finish it for them or they can work together to dig in the same direction at the same time. A new viewable tunnel will be displayed when a new direction is being dug. ALSO, player mines will once again collapse if they are allowed to degrade but the rooms will not be deleted. The collapse feature has also been adjusted behind the scenes.-- Noctere 15:57, 28 October 2018 (PDT)
  • Fixed a typo in the check for whether or not Elemancers had the Geomancy: Apprentice ability before assigning earth sample tasks. -- Jirato 18:59, 28 October 2018 (EDT)
  • Corrected an exploit with spell casting mechanics. -- Jirato 20:04, 26 October 2018 (EDT)
  • Dead player characters logging in will no longer generate arrival messages in the death room. -- Jirato 00:23, 25 October 2018 (EDT)
  • After a major "Oh no, I broke everything and can't fix it" moment, GMs are now exempt from flood detection on command input... Whoops. FUN TIMES! -- Jirato 22:21, 24 October 2018 (EDT)
  • Bakers rejoice. You may now substitute corn for peas when making hearty meat pies and still gain the full nutritional effect. -- Jirato 20:29, 23 October 2018 (EDT)
  • Breatharians beware. Fixed a bug where energy regen was still working as normal while under the "starving to death" level of hunger. -- Jirato 19:48, 23 October 2018 (EDT)
  • Critters will no longer pick up disarmed two-handed weapons if they don't have two hands free to use them. -- Jirato 23:13, 22 October 2018 (EDT)
  • There is now a chance of getting bloody (base 80%, reduce to 40%) or gore-splattered (base 60%, reduce to 10%) when butchering something. -- Jirato 23:01, 22 October 2018 (EDT)
  • There is now a chance (Base 80%, reduced to minimum of 20% with skinning skill) of getting bloody while skinning something. -- Jirato 23:01, 22 October 2018 (EDT)
  • Generic hidden scent-producing items with the noun 'smeller' are no longer interactable by non-GM entities. -- Jirato 15:45, 13 October 2018 (EDT)
  • OPTION DEVLOG (Option 36) has been added. Toggle this off if you don't wish to see these messages. This affects both the real-time announcements and the devlog-on-login that was added a couple weeks ago. -- Jirato 20:22, 10 October 2018 (EDT)
  • A bug was fixed yesterday where a bit of code on portals (enterable objects with the GO command, such as doors, buildings, etc) which was supposed to block movement into them was not being processed correctly. As a result of the fix, some old portals that were not intended to be blocked have been blocked. We've already fixed a couple, but please BUG any additional portals if it appears they are blocked when they shouldn't be. -- Jirato 20:14, 10 October 2018 (EDT)
  • Harbingers of a certain Immortal will now have their training provided for recognition points instead of riln to further aid their cause. -- Mirazia 19:47, 6 October 2018 (EDT)
  • It is no longer possible to appraise locked/closed items in market to see their contents. -- Jirato 22:34, 4 October 2018 (EDT)
  • Head-concealing items with the term 'hooded' or 'cloak' anywhere in the name will now conceal all hair, not just short hair. -- Jirato 22:26, 4 October 2018 (EDT)
  • It is no longer possible to TRANSFER items with the 'no_stow' tag, such as sit-down meals. -- Jirato 21:58, 4 October 2018 (EDT)
  • It is no longer possible to CHOP things such as logs while they are in containers such as wagons. -- Jirato 21:53, 4 October 2018 (EDT)
  • Players will no longer be notified of the obsolete CHANGELOG system upon logging in, instead, the latest DEVLOG entry will be displayed. -- Jirato 18:49, 4 October 2018 (EDT)
  • After some careful re-evaluation we have re-calculated the formula used to determine what is a challenging dodge skill roll. We have also increased the base rate by which this skill can be increased. -- Noctere 15:41, 4 October 2018 (PDT)
  • I was going to do a double skill gain and double riln drop weekend for Columbus Day/Canadian Thanksgiving, but since I noticed so many new players around I enabled it a day early, enjoy! -- Jirato 18:13, 4 October 2018 (EDT)
  • Newly carved staves, quarter-staves, and walking-sticks will now show the wood type in the item's short description (before the noun). -- Jirato 20:10, 3 October 2018 (EDT)
  • Elemancers will no longer be given water survey or earth survey tasks if the corresponding apprentice level ability is not learned. -- Jirato 20:52, 1 October 2018 (EDT)
  • It is no longer possible to channel hydromancy, geomancy, aeromancy, or pyromancy if the prerequisite apprentice level ability is not learned, regardless of if you have the corresponding skill ranks. -- Jirato 20:49, 1 October 2018 (EDT)
  • Lost souls have been sighted all over the wilderness. OoooOOOOoo. Spooky! -- Jirato 20:42, 1 October 2018 (EDT)
  • Charmseeking has been enabled, don your favorite costume, visit select locations in major towns and try the CHARMSEEK command for a surprise. This can be repeated once per day. -- Jirato 20:40, 1 October 2018 (EDT)
  • The ability Nova now requires 1000 channeling skill. -- Jirato 22:06, 30 September 2018 (EDT)
  • The changes with learning subsequent elements as outlines in the link from the previous devlog entry are complete. All element-specific abilities will automatically be unlearned upon logging in an Elemancer character. A temporary skillgain bonus (RPA) will also be applied to compensate for the trouble of having to re-learn the abiltiies. -- Jirato 22:06, 30 September 2018 (EDT)
  • Elemancer abilities now have rank requirements, which are outlined here: http://bbs.contrarium.net/viewtopic.php?t=6923&p=37594#p37594 Note that a forced ability reset will be forthcoming once the apprentice/journeyman/mastery rank changes are implemented. -- Jirato 21:27, 30 September 2018 (EDT)
  • Abiltiies only available to Elemancers who have mastery over a particular element are now hidden from the ability list until requirements are met. -- Jirato 21:15, 30 September 2018 (EDT)
  • Fixed a typo while performing brawling combos while channeling magic. -- Jirato 14:12, 27 September 2018 (EDT)
  • You can no longer use the TRANSFER command to move placeable seating such as blankets while someone is sitting on them. -- Jirato 14:08, 27 September 2018 (EDT)
  • Fixed a bug that would cause a loop of "Butcher what?" spam when auto-butchering. -- Jirato 13:57, 27 September 2018 (EDT)
  • Fixed reg error text when using the GLANCE command with abbreviated directions such as ne when it also matches an item in the room or on your person such as a NEwspaper. -- Jirato 13:52, 27 September 2018 (EDT)
  • Raw thaumaturgy casts against nethrim or tainted individuals will now cause hate from the target. This will allow credit for task completion, as well as several other consequences. -- Jirato 13:36, 27 September 2018 (EDT)
  • It was not our intent that the new crypt in the Haiban Temple replace the Soul Beacon room, but rather be an addition for moving corpses of offline players. So NPCs will again correctly cast Soul Beacon in the northeast room of the temple. -- Jirato 13:26, 27 September 2018 (EDT)
  • The rooms in the Haiban Temple now correctly fall under the Haiban area instead of the Haiban North Area. -- Jirato 13:26, 27 September 2018 (EDT)
  • Fixed a typo in electric damage crit messaging on the head. -- Jirato 13:20, 27 September 2018 (EDT)
  • Added some additional error checking to the OUTFIT command to prevent it from crashing when items with duplicate IDs exist. -- Jirato 13:14, 27 September 2018 (EDT)
  • A temple dedicated to a certain immortal and it's followers has been revamped and updated to be less maze-like. -- Mirazia 19:19, 22 September 2018 (EDT)
  • Discord chat will no longer echo to game if chat is disabled by the GMs. -- Jirato 18:11, 15 September 2018 (EDT)
  • Fixed a bug where you couldn't cut webbing with swords. -- Jirato 18:11, 15 September 2018 (EDT)
  • Please disregard the previous devlog entry. Apparently the non-shield, non-mounted version of charge doesn't exist yet, which is why the ability is still unreleased. -- Jirato 19:37, 12 September 2018 (EDT)
  • Fixed a bug where the ability 'Charge' was not showing up on the general abilities list. -- Jirato 19:27, 12 September 2018 (EDT)
  • The new commodities from the new area can now be sold at markets. -- Mirazia 15:07, 9 September 2018 (EDT)
  • A new hunting area, complete with new and dangerous skinnable critters has been released to play in, including as a new task area! Hunters rejoyce! -- Mirazia 14:01, 9 September 2018 (EDT)
  • Brawler's Retreat have had their shops updated and some new goodies added. -- Mirazia 15:49, 5 September 2018 (EDT)
  • Several places have been updated to allow storytelling to take place. No I will not divulge where! -- Mirazia 12:59, 5 September 2018 (EDT)
  • Haft-frogs are no longer considered "giant" items. Any existing haft-frogs in the game will automatically shrink to "small" size upon being examined. Additionally, their weight has been lowered. -- Jirato 20:00, 27 August 2018 (EDT)
  • Critters should no longer seek medical attention and vanish when a character is killing them via stealth attacks. -- Noctere 19:57, 23 August 2018 (PDT)
  • Rooms designated as crypts will now just show "some corpses" in the look description rather than each individual corpse. You may LOOK CORPSES to see a list of corpses and may interact with them as normal. -- Jirato 19:37, 18 August 2018 (EDT)
  • Dwaedn Wyr that dislike the feel of pants on their legs can now buy breechcloths in Dwaedn Vil -- Mirazia 18:20, 9 August 2018 (EDT)
  • The CLOK Discord bot will now send a message in discord when starting up letting users know how many queued messages there are to be sent, so avoid any confusion when it sends older queued messages. -- Jirato 23:50, 8 August 2018 (EDT)
  • Fixed a bug where moving with certain objects lodged in your skin that aren't necessarily weapons would cause the lodged-movement-damage system to fail. -- Jirato 19:09, 31 July 2018 (EDT)
  • The custom item ordering system now allows swapping the material descriptor with the base customization descriptor on a per-item basis rather than only a whole-shop basis. -- Jirato 18:31, 31 July 2018 (EDT)
  • Made a few minor performance enhancements to the line parser. Probably too minor to notice, but every little bit helps! -- Jirato 21:44, 25 July 2018 (EDT)
  • Also, hi everyone. Thanks for playing and supporting CLOK! It's been a crazy and busy summer and I've been kind of wrapped up in other things, but the GM team has been doing an awesome job lately with all sorts of events and planned events and merchants. Thank you, team, for the wonderful job you do! I am very appreciative of everything you put into CLOK. -- Jirato 18:21, 18 July 2018 (EDT)
  • Hydromancers will no longer be sent to Spinner's Creek for water surveys when no other suitable area is found. -- Jirato 18:21, 18 July 2018 (EDT)
  • Skinning knives can now be used to repair leatherworked armor. -- Noctere 20:05, 9 July 2018 (PDT)
  • Warhammers spawned by the random weapon generator will no longer have an invalid weapon type. -- Jirato 13:46, 21 June 2018 (EDT)
  • Fixed red error text when typing GATHER by itself. -- Jirato 17:16, 6 June 2018 (EDT)
  • The following random-weapon-generator weapon types will no longer cause the spawned critter to be bugged and produce red error text when attacked: Knife, Dirk -- Jirato 17:56, 4 June 2018 (EDT)
  • The following random-weapon-generator weapon types will no longer spawn on critters that have their left hand occupied: Scythe -- Jirato 17:56, 4 June 2018 (EDT)
  • The following random-weapon-generator weapon types will no longer spawn on critters that do not meet the necessary primary skill requirements: Spear, Stiletto-- Jirato 17:56, 4 June 2018 (EDT)
  • Option RoomWeather now works. -- Jirato 10:32, 4 June 2018 (EDT)
  • Room weather string calculations will no longer be executed when the looker is moving and has the MoveBrief option enabled. (Yay, efficiency!) -- Jirato 10:32, 4 June 2018 (EDT)
  • Gunslingers rejoice! Powderhorns now carry double the amount of powder. The price has been changed to reflect this. This only applies to newly purchased powderhorns. -- Mirazia 19:52, 31 May 2018 (EDT)
  • Fixed red error text when changing nicknames. -- Jirato 20:33, 29 May 2018 (EDT)
  • Nickname change announcements will no longer be visible to non-GM clients. -- Jirato 18:24, 26 May 2018 (EDT)
  • Login and Logout messages have been squelched to accommodate the WHO and USERS changes implemented a couple months ago, as well as in preparation for the new account-based login system. -- Jirato 13:53, 26 May 2018 (EDT)
  • Happy Memorial Day Weekend everyone! Please enjoy an increased skill gain multiplier and riln drop multiplier as we remember those who have served. -- Noctere 08:02, 25 May 2018 (PDT)
  • Leathercraft containers (haversack, rucksack, carryall, tote, valise, satchel, pouch, backpack, pack) now weigh 90% less. Not retroactive. -- Jirato 18:06, 23 May 2018 (EDT)
  • Both variety of leathercrafted quivers now weigh significantly less. Not retroactive. -- Jirato 18:03, 23 May 2018 (EDT)
  • The final weight of leathercrafted sheaths, scabbards, baldrics, holsters, harnesses, and bandoliers has been greatly reduced. This is not a retroactive change. -- Jirato 17:59, 23 May 2018 (EDT)
  • Spear of Light will now grant 100% more thaumaturgy skill and Sun Disc will now grant 150% more. -- Jirato 16:03, 23 May 2018 (EDT)
  • The following leathercrafted clothing accessories now have reduced weight: hats, gloves, belts, hoods, masks. This is not a retroactive change. -- Jirato 15:52, 23 May 2018 (EDT)
  • The following leathercrafted clothing items now have reduced weight: chaps, breeches, trousers, pants, leggings. This is not a retroactive change. -- Jirato 15:36, 23 May 2018 (EDT)
  • The following leathercrafted outerwear clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: jacket, longcloak, longcoat, greatcloak, coat, cloak. This is not a retroactive change. -- Jirato 15:14, 23 May 2018 (EDT)
  • It is no longer possible to leathercraft frocks, as they were intended to be outwear, but the new clothing system automatically makes them dresses. -- Jirato 15:14, 23 May 2018 (EDT)
  • The following leathercrafted upper body clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: bodice, vest, waistcoat, corset, tunic, shirt. This is not a retroactive change and will only affect newly created leathercraft items. -- Jirato 14:30, 23 May 2018 (EDT)
  • All purchasable horses now have pretty descriptions when you look at them. -- Mirazia 14:06, 23 May 2018 (EDT)
  • The following leathercrafted shoes now have reduced weight when crafting is complete, but still require the same amount of base material to make: brogans, buskins, knee-boots, boots, shoes, sandals, slippers. This is not a retroactive change, and will only affect newly created leathercraft items. -- Jirato 11:42, 23 May 2018 (EDT)
  • Mukluks created through leathercrafting now require 3 pounds of base material and the final product weighs slightly more. -- Jirato 11:42, 23 May 2018 (EDT)
  • Saddlebags and arms harnesses are now publicly available in Haiban. Happy riding! -- Mirazia 04:05, 23 May 2018 (EDT)
  • The amount of "distress" required in an area before the Gaea sends a warning to druids has been increased significantly, and also scales upwards with the number of online players. -- Jirato 13:25, 22 May 2018 (EDT)
  • "Concern" distress messages from the Gaea will no longer cause damage and stuns, and all other forms of damage-causing distress messages require an active channel of druidry to feel the damaging effects and stuns. -- Jirato 13:25, 22 May 2018 (EDT)
  • Guilds which have "secret" abilities with rank requirements will now reveal the ability when asking a guild master about abilities if the rank requirement is met, even if the skill pre-requisites aren't met. -- Jirato 10:46, 22 May 2018 (EDT)
  • If there were an organization of professional killers, they would likely not teach advanced killing techniques to new recruits off the street. (Claw of Shar abilities now have guild rank requirements - Additionally, the skill pre-requisites for several skills have been adjusted to take skill acceleration into account.) -- Jirato 10:35, 22 May 2018 (EDT)
  • Leggings which have armor properties will now automatically update to the greaves slot when worn. -- Jirato 09:54, 22 May 2018 (EDT)
  • Darts are now available for sale at The Shandy Gaff in Mistral Lake so their dartboard can see some use. -- Mirazia 01:24, 22 May 2018 (EDT)
  • The shapers within the Aranas Temple will now offer to repair their special armor. -- Noctere 16:58, 17 May 2018 (PDT)
  • An error has been fixed that was unintentionally adding the effects of being "corroded" or "impure" to items (such as handcarts) that were being SOLD or APPRAISED. Also a fix has been added to remove this effect from past unintentional items. Simply appraise or sell the item to remove it. -- Noctere 04:01, 15 May 2018 (PDT)
  • The global riln drop multiplier will now show in the EFFECTS command when over 1.0. -- Jirato
  • When you have multiple effects that need to be "worked off" such as depart penalty and AFK scripting penalty, only one effect will be worked off at a time now rather than both being worked off at the same rate/same time. -- Jirato 07:59, 11 May 2018 (EDT)
  • It is no longer possible to lose skill when under multiple effects that lower skillgain multipliers. -- Jirato 07:59, 11 May 2018 (EDT)
  • Harbingers and Wyrvardn now have guild rank achievements. -- Jirato 13:47, 10 May 2018 (EDT)
  • A harness to be worn by horses to carry a weapon and shield has been released for the Church and Wyrvardn guilds. This is subject to change in the future. -- Mirazia 12:37, 10 May 2018 (EDT)
  • The previously mentioned change to pricing of corroded metals has been downgraded from being "considerably less" to "slightly less". -- Jirato 15:21, 9 May 2018 (EDT)
  • Added a link to Artus' MUSHClient/soundpack bundle in HELP SOUNDPACK. -- Jirato 09:57, 9 May 2018 (EDT)
  • The link to Merin's VIP soundpack for CLOK has been updated in HELP SOUNDPACK. -- Jirato 09:50, 9 May 2018 (EDT)
  • Some new areas, redesigned areas, and skinnable creatures have been added over the past several weeks, mentioned on the forum, but not the devlog. Go explore and find them! -- Jirato 09:30, 9 May 2018 (EDT)
  • Corrected outdated information in the "Factions and NPC Interactions" tutorial room to make it clear that there is no visual indicator of faction standing or hostility, and the only way to determine if an NPC is hostile is through experience or word of mouth. -- Jirato 09:28, 9 May 2018 (EDT)
  • Added a new room in the tutorial to go into further depth about the status prompt and alternative commands for visually impaired players. -- Jirato 09:17, 9 May 2018 (EDT)
  • Slightly changed the "The Interface" room in the tutorial to better talk about room names, environments, exits, and alternative commands for visually impaired players. -- Jirato 09:17, 9 May 2018 (EDT)
  • Items labeled as "corroded" or "impure", and bars smelted from such, will now sell for considerably less at markets. -- Jirato 08:11, 9 May 2018 (EDT)
  • It is now possible to gain dodge skill in increments of less than 0.005, which were previously discarded. -- Jirato 15:50, 7 May 2018 (EDT)
  • Increased the variety of nouns for wounded NPCs spawning at the Brotherhood of the Fist infirmary, this should prevent a crash to the event loop when more than 4 wounded are trying to spawn (monk tasks). -- Jirato 17:58, 5 May 2018 (EDT)
  • Fixed issue with global skillgain bonus being overwritten/lowered when players log-in/log-out. Also distinguished between population based skill bonus and global skill bonus in the EFFECTS command. -- Jirato 16:59, 4 May 2018 (EDT)
  • In addition to be color coded, the number of ! exclamation marks shown when ambushing will indicate how surprised the ambushed target is. -- Jirato 08:13, 4 May 2018 (EDT)
  • Nelra will now show up in the correct location on the compass and in-game wilderness maps. -- Jirato 20:10, 1 May 2018 (EDT)
  • Pottery trainers have been added to Haiban and Mistral Lake. Thanks, Uyoku! -- Jirato 07:40, 30 April 2018 (EDT)
  • The frequency in which the help Templar task is assigned to Monks has been lowered slightly. -- Jirato 13:25, 29 April 2018 (EDT)
  • Monks will now earn a nominal amount of guild recognition points for donating riln at donation boxes. -- Jirato 13:20, 29 April 2018 (EDT)
  • The Monk "help Templar" task will now award a nominal amount of riln, and may send the Monk to areas other than the Shadgard Deadwood Forest. -- Jirato 13:03, 29 April 2018 (EDT)
  • Changed the wording of the text when a Monk is given the "help Templar" task, letting them know it is alright to battle nethrim in the area if required for their safety. -- Jirato 12:53, 29 April 2018 (EDT)
  • It is no longer possible to use the ADD, KNEAD, SHAPE, or WORK commands in a pottery area while loitering (after your permitted time has expired). -- Jirato 10:09, 29 April 2018 (EDT)
  • The messaging when trying to enter a room with a max occupancy restriction while in a group that exceeds max occupancy has been made more clear. -- Jirato 09:46, 29 April 2018 (EDT)
  • The SHAPE command now auto-repeats properly for pottery. -- Jirato 02:04, 29 April 2018 (EDT)
  • Fixed a few typos with pottery. The 'you' in the kneading start message which was supposed to be 'your', and a misspelling of adequate after a clay piece has been worked. -- Jirato 02:04, 29 April 2018 (EDT)
  • Monks will no longer be sent to the Ashdell infirmary for tasks. Additionally, the Haiban monk taskmaster will now send monks to a specific list of regionally-appropriate infirmaries (including Brawler's Retreat) instead of a combined list of the Mistral Lake and Shadgard region infirmaries. -- Jirato 02:00, 29 April 2018 (EDT)
  • You will now be pre-emptively stopped before entering the Haiban bank vaults before paying 25 riln if there is someone already using them. -- Jirato 00:08, 29 April 2018 (EDT)
  • Deposits of clay will now get covered up over time and need to be re-dug, rather than being permanent in rooms once dug up. -- Jirato 23:53, 28 April 2018 (EDT)
  • Fixed a bug with auto-gathering sand and clay not properly repeating after the first attempt. -- Jirato 23:06, 28 April 2018 (EDT)
  • Monks will now get a nominal amount of riln for completing infirmary healing tasks. -- Jirato 18:43, 28 April 2018 (EDT)
  • The "Find and help a wounded Templar" task, which was previously skipped/disabled for monks with less than 100 dodge skill, will now show up in the task rotation regardless of dodge skill. -- Jirato 18:37, 28 April 2018 (EDT)
  • Fixed red error text when attempting to clean pelts. -- Jirato 17:20, 28 April 2018 (EDT)
  • The following Artisan abilities now have minimum guild rank restrictions: Apprentice Miner/Lumberjack (1), Wagonmaster (2), Apprentice Lapidary (3), Journeyman Miner/Lumberjack (4), Artisan Blacksmithing (5), Journeyman Lapidary (6), Master Miner/Lumberjack (7), Artisan Leatherworking (8), Master Lapidary (9), Prospect (10), Merchant's Eye (12) -- Jirato 08:28, 28 April 2018 (EDT)
  • The following Udemi abilities now have minimum guild rank restrictions: Stave to Staff (1), Tangle Root (2), Hibernate (3), Windreading (4), Thorns (5), Chameleon (6), Fletching Focus (7), Summon Mount (8), Minor Taming (10), Brambles (15), Druidic Connection (20). The stealth requirement for Forest Stealth has also been lowered from 60 to 10. -- Jirato 22:00, 27 April 2018 (EDT)
  • Fixed several issues with auto-kneading when working dry clay into wet clay.
  • The following druidic spells have been renumbered: Chameleon changed from 705 to 706, Thorns changed from 706 to 705, Summon Mount changed from 711 to 708, Minor Taming changed from 704 to 710, Tangle Brambles changed from 707 to 715.
  • The Wyrvardn ability, Protector's Vow, now requires guild rank 4 to match the Knights Templar version of the same ability. -- Jirato 20:25, 27 April 2018 (EDT)
  • The Pottery Hut has been opened up in Haiban for those that want to play with clay. Potters rejoice! -- Mirazia 20:20, 27 April 2018 (EDT)
  • The following abilities available to Utasa agents are now guild-ran restricted: Armor Chink (1), Mitigate (5), Eavesdrop (10) -- Jirato 20:06, 27 April 2018 (EDT)
  • The previous -HORRIBLE IDEA- "Apprentice of the Hand" ability has been removed. Note that you still need Apprentice of the Land to unlock things such as fishing, farming, logging, and mining, however, everyone gets an extra ability point, so it all evens out in the end if you wish to do any of that stuff. -- Jirato 19:08, 27 April 2018 (EDT)
  • Fixed an issue with the check for the new abilities causing red error text when attempting to use the relevant skills, such as mining. -- Jirato 18:43, 27 April 2018 (EDT)
  • A somehow overlooked/unreleased/removed pottery workshop has been placed back down at its original intended location in Mistral Lake on Mountainside Way. -- Jirato 17:55, 27 April 2018 (EDT)
  • Two new general abilities have been added, 'Apprentice of the Land' and 'Apprentice of the Hand'. They are required to use profession related commands such as mining, digging, farming, fishing (for land), and forging, building, gemcutting, bowyering, leatherworking, fletching (for hand). -- Jirato 17:18, 27 April 2018 (EDT)
  • The ability point cap has been increased from 19 to 20. -- Jirato 17:16, 27 April 2018 (EDT)
  • Abilities available to Harbingers of Aranas now have guild rank requirements. -- Jirato 15:30, 27 April 2018 (EDT)
  • The following Knights Templar abilities now have guild rank requirements: Stalwart (1), Minor Beacon (2), Spear of Light (3), Protector's Vow (4), Sacred Chants (5), Sun Disc (7), Serafina's Blessing (10), Master Guardian (12), Preemptive Guardian (15), Strength of Spirit (20). Skill requirements have also been increased to better match the expected guild rank requirements. -- Jirato 15:14, 27 April 2018 (EDT)
  • The following Brotherhood of the Fist abilities now have guild rank requirements: Heavy Blows (1), Basic Combination Strikes (2), Physical Conditioning (3), Brute Force (4), Headbutt (5), Intermediate Combination Strikes (7), Improved Dodge (10), Advanced Combination Strikes (15). Additionally, the minimum dodge requirement to learn Improved Dodge has been increased from 150 to 500. -- Jirato 14:40, 27 April 2018 (EDT)
  • If there were a Guild of Thieves, their abilities would also be rank-restricted now. Of course, such a group is only a rumor. -- Jirato 14:25, 27 April 2018 (EDT)
  • The following Dwaedn Wyr abilities now have guild rank requirements: Victory Rush (1), Mighty Throw (2), Combat Adrenaline (3), War Shout (4), Bear Claw (5), Mighty Roar (6), Bear's Strength (7), Bullrush (10), Battlefury (12), and Wolf's Cunning (15). In additional, all skill rank requirements for Dwaedn Wyr abilities have increased, but should still be easilly attainable at the given ranks for each ability. -- Jirato 11:30, 27 April 2018 (EDT)
  • Monastic Order guild rank requirements for abilities have been re-evaluated and changed so there are no overlaps of learning two abilities on the same rank. The spell number for Spirit Augmentation is now 206. -- Jirato 11:08, 27 April 2018 (EDT)
  • Any guild-learned abilities that the rank requirements aren't met for will be automatically removed upon login. I appologize for this inconvenience, as I understand it doesn't make much sense ICly, however, as systems are balanced and tweaked, things like this happen sometimes. In cases like this, I feel it better to just retcon it rather than trying to come up with a convoluted IC reason. Many abilities, especially for Mummers, have been broken since the General Ability system came out and needed to be fixed. -- Jirato 11:08, 27 April 2018 (EDT)
  • The Mummer ability, Advanced Telepathy, has been removed from the game. -- Jirato 09:59, 27 April 2018 (EDT)
  • The following Monk abilities now have rank requirements: Close Wounds (1), Heal Wounds (2), Spirit Healing (3), Flare (3), Regenerate Wounds (4), Spirit Augmentation (4), Sunbeam (10), Radiance (15), Soul Beacon (20). -- Jirato 09:25, 27 April 2018 (EDT)
  • The spell numbers for the monk abilities Spirit Augment and Soul Beacon have been changed to 204 and 220 respectively. -- Jirato 09:22, 27 April 2018 (EDT)
  • The following Mummer abilities now have rank requirements: Word of Wonder (1), Word of Horror (2), Word of Tranquility (3), Telepathy (5), Amplifying Anthems (7), Mind Fog (10), Mind Sense (15). Additionally, the previously faction locked and hidden Advanced Telepathy ability is now available at rank 50. -- Jirato 08:55, 27 April 2018 (EDT)
  • Unmasked mentors with an approved nickname will now show up as Mentor (nickname) in the QUESTION channel. -- Jirato 10:11, 25 April 2018 (EDT)
  • Chat titles are now only used in the CHAT channel, not in QUESTION. -- Jirato 10:11, 25 April 2018 (EDT)
  • The mentor-only subset of the MENTOR command can now be used by any approved Mentor with their registered nickname, even if the currently logged in character wasn't explicitly flagged as a mentor by a GM. Additionally, their nickname (not character name) will show on MENTOR WHO (and soon, WHO). Please be aware that the MENTOR MASK command is per-character and must be set individually on any characters you wish to mask your presence on - or simply don't use your mentor nickname. -- Jirato 09:43, 25 April 2018 (EDT)
  • Mentors with an approved Mentor nickname may now use the MENTORCHAT command regardless of which character they are logged into. -- Jirato 08:16, 25 April 2018 (EDT)
  • MENTORCHAT and BUILDCHAT are now echoed to their respective Discord server equivelants. In addition, MENTORCHAT now utilizes chat nicknames. -- Jirato 07:57, 25 April 2018 (EDT)
  • Tower shields may now be crafted by blacksmiths. -- Jirato 06:13, 23 April 2018 (EDT)
  • Fixed a bug where water levels in fillable containers such as barrels would not deplete when used for cleaning. -- Jirato 08:09, 21 April 2018 (EDT)
  • The CLEAN command may now be used to clean your own mount. Additionally, you can now type CLEAN ME instead of CLEAN SELF to quickly target yourself. -- Jirato 08:09, 21 April 2018 (EDT)
  • The TYPOCORRECT command is now available. This command can be used to send an OOC message to all players in the current room to clarify a spoken typo. Please use it sparingly and only for major typos, I think most of us can figure out/look past the minor typos without the need to call attention to them. Aliases: TCOR, TCORRECT -- Jirato 06:31, 21 April 2018 (EDT)
  • The ATSAY command is now available for use! This command will continue to direct your speech to the same person over and over once you set the speech target. Usage: atsay <name> set After that you can continue to message the same person with, atsay <message> Other aliases for ATSAY include: "@ or @say or atsay" Example: "@ fredegar set" then "@ Hi there fredegar! How are you?" -- Noctere 16:41, 19 April 2018 (PDT)
  • You may now purchase horse caparisons at the Grum Festival. These are highly decorated horse coverings often seen in depictions of mounted knights. -- Noctere 16:35, 17 April 2018 (PDT)
  • Members of the Monastic Order are now able to purchase a mount for recognition points in the church stables within Shadgard, along with a saddle exclusive to both monks and Templar. Mirazia 19:30, 18 April 2018 (EDT)
  • The TRANSFER command now also works with mount saddlebags. -- Noctere 18:47, 17 April 2018 (PDT)
  • Saddlebags for your mount are now available for purchase at the grum festival. These will act as portable containers that your mount can use to hold stuff. Be advised that much of the code involved in this is quite tentative so please report any bugs or strange behavior. Also be sure to reference the container when PUTing or GETing items, not the mount itself. syntax:(get <item> from saddlebag or put <item> in saddlebag)-- Noctere 16:12, 17 April 2018 (PDT)
  • The leatherworking formula for calculating the crafting difficulty when wearing armor or certain items has been updated to match other professions. It is now less harsh in regards to what specific kinds of gear you are wearing and much more about your overall encumbrance. -- Noctere 11:11, 17 April 2018 (PDT)
  • Hair styles sold at the Grum Festival area are no longer treated as face-paint. -- Jirato 13:02, 16 April 2018 (EDT)
  • The GUILD command now shows how many recognition points members of the Mercenaries of the Western Coalition guild have, as they appear to have a guild-point shop now. -- Jirato 08:38, 15 April 2018 (EDT)
  • The following randomly generated loot items will now have the article "a pair of" rather than "some": socks, stockings, pants, trousers, breeches. -- Jirato 10:53, 12 April 2018 (EDT)
  • The message sent when retrieving a mount which has wandered home and been auto-stabled is now less accusatory and passive-aggressive. -- Jirato 11:13, 10 April 2018 (EDT)
  • You may now use the new AUTOCAST command together with the ZAP or AID commands. Syntax:(autocast aid or autocast zap or autocast aid <target>) -- Noctere 09:07, 8 April 2018 (PDT)
  • Casters Rejoice! You may now use the new AUTOCAST command to continually cast a specific spell that requires an exact number or name to cast. Aliases are:(ACAST or AUTO-CAST) Syntax(autocast <number> or autocast <spellname> <target>) -- Noctere 16:06, 6 April 2018 (PDT)
  • A certain organization that may or may not exist, which may or may not have sold specialized weaponry, may or may not require its members to prove themselves before selling said weaponry rather than selling it to everyone the moment they join. Also, said weaponry has been made more expensive. -- Jirato 14:08, 5 April 2018 (EDT)
  • A certain lair for an organization that may or may not exist, previously titled, "The Shaft", has been renamed and completely redesigned to remove certain innuendo and euphemisms. -- Jirato 14:08, 5 April 2018 (EDT)
  • Fixed an issue where cross-server (Discord) chat would fail to display in-game to all users if there was a connected client who had not yet logged into a character. -- Jirato 13:29, 2 April 2018 (EDT)
  • CHAT, QUESTION, Discord messages, and BBS notifications are no longer sent to players at the login/account/character creation screens. -- Jirato 08:46, 2 April 2018 (EDT)
  • Guild names have been returned to normal. Hope everyone had a great April Fool's day. What were your favorite internet pranks? -- Jirato 22:21, 1 April 2018 (EDT)
  • The Monk ability Spirit Augmentation has received a major upgrade. It can now be re-cast multiple times to stack, and the amount of augmentation allowed on other targets has been increased. Further augmentation cap increases are automatically added at higher levels of thaumaturgy skill. Ask your local Monk for a Spirit Augmentation today! -- Jirato 19:08, 31 March 2018 (EDT)
  • There's been some recent discussion about 'the Lorekeepers of Atros and Madrim' guild name being too long, so we've adjusted other guild names accordingly. -- Jirato 18:11, 31 March 2018 (EDT)
  • Church members may now stable their mounts for free at Haiban. -- Jirato 17:49, 30 March 2018 (EDT)
  • When using the HEAVE command to move a heavy item into a cart or wagon, said cart or wagon's base weight is no longer counted against its total container weight capacity. This should allow a single barrel to be carried by a handcart. -- Jirato 11:11, 26 March 2018 (EDT)
  • Fixed a typo in the description of the Gigan Male starting hat, "a long-fanged wolf head hat". This is a retroactive change and any existing hats with the typo description should be automatically updated upon LOOKing at them." -- Jirato 12:45, 24 March 2018 (EDT)
  • Fixed several issues wish ambushing related to the recent stealth skill gain change. Fixed red error text and made it so that you could still gain skill from something that naturally has 0 perception (and isn't affected by a 100% perception reduction). -- Jirato
  • It is no longer possible to gain stealth skill when ambushing a target who's perception has been lowered to 0 from being under an effect such as unconsciousness. -- Jirato 12:32, 21 March 2018 (EDT)
  • There will now be a warning 10 minutes, 5 minutes, and 1 minute before the room backup that occurs every 6 hours, as well as a message when it is completed. -- Jirato 09:02, 20 March 2018 (EDT)
  • Rolled out the yearly ability reset. All characters will have one reset upon logging in. Note that this is not cumulative, so if you already had a reset, you will not have 2. -- Jirato 08:40, 20 March 2018 (EDT)
  • Single messages containing multiple lines of text from Discord will now be formatted in a more readable/appealing manner. Please note that this does not grant excuse to spam paste large blocks of text. Please use this feature sparingly in moderation. -- Jirato 18:15, 19 March 2018 (EDT)
  • Fixed red error text when using SKILLS CATEGORY FAVORITES. -- Jirato 12:19, 19 March 2018 (EDT)
  • New command "WRITEABLES" (Aliases "PAPER" and "WRITEABLE"), shows all writeable items in your inventory, similar to the HERBS, BANDAGES, and WEAPONS commands. -- Jirato 15:25, 18 March 2018 (EDT)
  • New option "ItemLists" can be toggled on to always show contents in list format when looking in or on something. -- Jirato 15:12, 18 March 2018 (EDT)
  • The STEAL command no longer grants double the normal stealth and picking pockets skill when stealing an item (once before the attempt, and once after). -- Jirato 23:09, 15 March 2018 (EDT)
  • The STEAL command no longer grants stealth and picking pockets skill unless an item or riln is actually stolen. -- Jirato 23:09, 15 March 2018 (EDT)
  • Practice goals shown by the SKILLS command will now always and only show 2 decimal places. -- Jirato 22:29, 15 March 2018 (EDT)
  • There has been a significant change with the way input is received and parsed by the MUD server. Rather than opening and processing a script file on every individual input, each input is now passed to a function that stays resident in memory. This not only greatly reduces disk I/O time, but also gives us more flexibility to work with the parsing system without interfering with the core MUD client handler. -- Jirato 08:54, 14 March 2018 (EDT)
  • The !who command has been removed from the discord bot. -- Jirato 14:32, 10 March 2018 (EST)
  • It is no longer possible to use CHAT or QUESTION before logging in, as the login system is undergoing significant changes which will eventually make this feature obsolete. -- Jirato 14:29, 10 March 2018 (EST)
  • A new command, USERS, has been added. It may be used to show who is connected to the CHAT or QUESTION channels. Please see COMMANDS USERS in-game for usage instructions. -- Jirato 14:26, 10 March 2018 (EST)
  • The "((This skill cannot be used to remove a death penalty.))" text will now only show up if the AutoReminder option is set to True. -- Jirato 17:09, 9 March 2018 (EST)
  • The WHO command will now only display names of on-duty GMs and Mentors. This is subject to additional changes as the new account management solution is rolled out. -- Jirato 15:58, 9 March 2018 (EST)
  • The USER command has been disabled/removed in favor of a more fully featured and robust account management solution that is currently under development. -- Jirato 11:43, 9 March 2018 (EST)
  • The command logging system now includes current location. -- Jirato 15:30, 31 January 2018 (EST)
  • Fixed a bug where hostile/ally checking was being performed on every critter instead of just critters that explicitly required it as part of their AI. -- Jirato 22:31, 11 January 2018 (EST)
  • The base burntime of a freshly built campfire teepee from the CAMPFIRE command has been extended from 100 seconds to 6 minutes plus a random skill roll of the character's firekindling skill. -- Jirato 19:10, 11 January 2018 (EST)
  • Fixed a bug with the CAMPFIRE command, where even though all the game text would indicate that you need 6 branches, 4 pieces of kindling, and 3 pieces of tinder, it'd let you make a campfire with 4 branches, and 2 pieces each of kindling and tinder. -- Jirato 19:05, 11 January 2018 (EST)
  • Wardrobes produced through carpentry now require two hinges. -- Jirato 17:52, 9 January 2018 (EST)

Older Development Log Entries can be found at Development Log Archive (2017)