Difference between revisions of "Brawling"

From CLOKwiki
Jump to navigationJump to search
(Created page with "Brawling is combat without any weapons in hand, instead relying mainly on punches and kicks. A useful skill to have should one be disarmed or caught off-guard without a weapon. ...")
 
m (Some bits about unarmed attack types.)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Brawling is combat without any weapons in hand, instead relying mainly on punches and kicks. A useful skill to have should one be disarmed or caught off-guard without a weapon.
+
Brawling is combat without any weapons in hand, instead relying mainly on punches and kicks. A useful skill to have should one be disarmed or caught off-guard without a weapon. You can use the '''combo''' command to check how many strikes you're currently capable of performing and limit how many you attempt by inputting a number underneath your maximum, as low as 1. Input '''combo 0''' to cease holding back.
  
[[Category:Skills]]
+
==Combos==
 +
Brawling combos can happen when fighting unarmed and having sufficient attacks available. To begin a brawling combo when attacking, you roll a combination of your brawling skill plus your melee skill versus a roll based on the target's melee skill. Even if you succeed, you may not get all of your available strike attempts. For every additional attack, you make another roll based on your brawling skill minus a roll based on 75% of their melee skill. The longer the combo, the higher the next roll will have to be to continue it until you reach your maximum combo number.
 +
 
 +
==Unarmed Upgrades==
 +
Gain additional attacks upon meeting requirements:
 +
*+2 Max strikes if both hands are empty
 +
*+1 Max strikes if your brawling skill is equal to or greater than 300
 +
*+1 Max strikes if your brawling skill is equal to or greater than 1000
 +
 
 +
==Attack Types==
 +
In a brawling combo, you may notice that you'll pull off different attack types such as knee strikes or elbow hits. There are a good number of these variation attacks and most of them have different damage ranges, some might even do crushing damage. Your attacks, from the first to the last, each offer a different range of types that can be chosen at random. Attacks done later in a combo have a greater range of more powerful hits and [[Headbutt]] attacks can also show up in these combos during these finishing strikes, if you're a particularly well-trained brawler.
 +
 
 +
Some guilds offer abilities that enhance unarmed combat in some way or another, though none can truly match the [[Brotherhood of the Fist]] at general unarmed combat as it is their focus.
 +
 
 +
[[Category:Skills]][[Category:Combat Skills]]

Latest revision as of 18:46, 16 May 2019

Brawling is combat without any weapons in hand, instead relying mainly on punches and kicks. A useful skill to have should one be disarmed or caught off-guard without a weapon. You can use the combo command to check how many strikes you're currently capable of performing and limit how many you attempt by inputting a number underneath your maximum, as low as 1. Input combo 0 to cease holding back.

Combos

Brawling combos can happen when fighting unarmed and having sufficient attacks available. To begin a brawling combo when attacking, you roll a combination of your brawling skill plus your melee skill versus a roll based on the target's melee skill. Even if you succeed, you may not get all of your available strike attempts. For every additional attack, you make another roll based on your brawling skill minus a roll based on 75% of their melee skill. The longer the combo, the higher the next roll will have to be to continue it until you reach your maximum combo number.

Unarmed Upgrades

Gain additional attacks upon meeting requirements:

  • +2 Max strikes if both hands are empty
  • +1 Max strikes if your brawling skill is equal to or greater than 300
  • +1 Max strikes if your brawling skill is equal to or greater than 1000

Attack Types

In a brawling combo, you may notice that you'll pull off different attack types such as knee strikes or elbow hits. There are a good number of these variation attacks and most of them have different damage ranges, some might even do crushing damage. Your attacks, from the first to the last, each offer a different range of types that can be chosen at random. Attacks done later in a combo have a greater range of more powerful hits and Headbutt attacks can also show up in these combos during these finishing strikes, if you're a particularly well-trained brawler.

Some guilds offer abilities that enhance unarmed combat in some way or another, though none can truly match the Brotherhood of the Fist at general unarmed combat as it is their focus.