Difference between revisions of "Rook Parlour"
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− | Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death. They have establishments in several towns and cities throughout [[Arad]], though their members are known to be most active in the western [[Lost Lands]] where they can conduct their discussions and experiments in peace, without any governmental meddling. | + | Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death. They have establishments in several towns and cities throughout [[Arad]], though their members are known to be most active in the western [[Lost Lands]] where they can conduct their discussions and experiments in peace, without any governmental meddling. Due to their reputation for studying [[nether]] and manipulating it as part of their experiments, members are often referred to as 'sorcerers,' though the term is not exclusive to members of the Rook Parlour. |
+ | |||
+ | ''It should be noted that the word "Rook" is in reference to the type of bird (of the same family as crows, ravens, and so forth), and not the chess piece of the same name with which the Parlour has no associated symbology.'' | ||
=Playstyle= | =Playstyle= | ||
===Overall=== | ===Overall=== | ||
− | + | Members (sometimes referred to as or mixed in with Sorcerers) are powerful channelers, and can learn a fair amount of abilities to improve physical combat capabilities, if they so desire. Their most notable power is the ability to summon beings of [[nether]] use these beings to animate the bodies of the dead (though the Parlour officially denies such things occur within their establishments, insisting that they are merely the actions of individuals and that the Parlour should not be held responsible for such actions). | |
===Combat=== | ===Combat=== | ||
− | + | Members have a variety of offensive and defensive spells to deal with most combat situations. Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess. | |
===Promotion Points=== | ===Promotion Points=== | ||
Promotion points can be earned in the following ways: | Promotion points can be earned in the following ways: | ||
− | * | + | *Successfully completing tasks from the Guildmaster. |
− | * | + | *A very small amount from casting spells. |
===Overall Pros=== | ===Overall Pros=== | ||
− | * Many offensive spells | + | *Many offensive spells |
− | * Several types of minions | + | *Some defensive spells |
− | + | *Several types of minions | |
===Overall Cons=== | ===Overall Cons=== | ||
− | * Often mistrusted | + | *Often mistrusted |
− | * Many abilities require more energy than those of other guilds | + | *Many abilities require more energy than those of other guilds |
− | * Many abilities require extra steps to perform and/or components | + | *Many abilities require extra steps to perform and/or components |
− | * Many abilities require soul shreds, which must be manually harvested | + | *Many abilities require soul shreds, which must be manually harvested |
=Abilities= | =Abilities= | ||
− | * [[ | + | *[[Advanced Nether Manipulation]] |
− | * [[Essence Leech]] | + | *[[Essence Leech]] |
− | * [[Freezing Aura]] | + | *[[Command Nethrim]] |
− | * [[ | + | *[[Freezing Aura]] |
− | * [[Shadow Martyr]] | + | *[[Metabolic Englaciation]] |
− | * [[ | + | *[[Minor Haunting]] |
− | * [[ | + | *[[Minor Animation]] |
− | * ... many more yet to be implemented! | + | *[[Nethrium Infusion]] |
+ | *[[Possession]] | ||
+ | *[[Rasui's Cryosorcerous Disc]] | ||
+ | *[[Sorcerous Amalgamation]] | ||
+ | *[[Shadow Familiar]] | ||
+ | *[[Shadow Martyr]] | ||
+ | *[[Soul Harvest]] | ||
+ | *[[Soul Retrieval]] | ||
+ | *[[Ice Barbs]] | ||
+ | *... many more yet to be implemented! | ||
=Guild Services= | =Guild Services= | ||
− | * | + | *Shops in which [[blood talisman|blood talismans]] and other miscellaneous items can be purchased. |
+ | *Corpse patch-ups, healing animated minions and restoring them to full energy. | ||
− | [[Category:Guilds]] | + | [[Category:Guilds]][[Category:Rook Parlour]] |
− | [[Category: |
Latest revision as of 06:15, 3 May 2019
Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death. They have establishments in several towns and cities throughout Arad, though their members are known to be most active in the western Lost Lands where they can conduct their discussions and experiments in peace, without any governmental meddling. Due to their reputation for studying nether and manipulating it as part of their experiments, members are often referred to as 'sorcerers,' though the term is not exclusive to members of the Rook Parlour.
It should be noted that the word "Rook" is in reference to the type of bird (of the same family as crows, ravens, and so forth), and not the chess piece of the same name with which the Parlour has no associated symbology.
Contents
Playstyle
Overall
Members (sometimes referred to as or mixed in with Sorcerers) are powerful channelers, and can learn a fair amount of abilities to improve physical combat capabilities, if they so desire. Their most notable power is the ability to summon beings of nether use these beings to animate the bodies of the dead (though the Parlour officially denies such things occur within their establishments, insisting that they are merely the actions of individuals and that the Parlour should not be held responsible for such actions).
Combat
Members have a variety of offensive and defensive spells to deal with most combat situations. Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.
Promotion Points
Promotion points can be earned in the following ways:
- Successfully completing tasks from the Guildmaster.
- A very small amount from casting spells.
Overall Pros
- Many offensive spells
- Some defensive spells
- Several types of minions
Overall Cons
- Often mistrusted
- Many abilities require more energy than those of other guilds
- Many abilities require extra steps to perform and/or components
- Many abilities require soul shreds, which must be manually harvested
Abilities
- Advanced Nether Manipulation
- Essence Leech
- Command Nethrim
- Freezing Aura
- Metabolic Englaciation
- Minor Haunting
- Minor Animation
- Nethrium Infusion
- Possession
- Rasui's Cryosorcerous Disc
- Sorcerous Amalgamation
- Shadow Familiar
- Shadow Martyr
- Soul Harvest
- Soul Retrieval
- Ice Barbs
- ... many more yet to be implemented!
Guild Services
- Shops in which blood talismans and other miscellaneous items can be purchased.
- Corpse patch-ups, healing animated minions and restoring them to full energy.