Difference between revisions of "Halo"

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'''Halo''' is an ability learned by the [[Knights Templar]].
 
'''Halo''' is an ability learned by the [[Knights Templar]].
  
With discipline and knowledge of [[thaumaturgy]], a Templar can project his inner light in an outerly halo, providing a light in dark places.
+
With discipline and knowledge of [[thaumaturgy]], a Templar can project his inner light in an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.
  
''This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source.''
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''This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source.  Also reduces the accuracy of incoming melee attacks of nethrim by 10%.''
  
 
Usage: '''cast 601''' or '''cast halo'''
 
Usage: '''cast 601''' or '''cast halo'''

Revision as of 15:27, 13 October 2011

Halo is an ability learned by the Knights Templar.

With discipline and knowledge of thaumaturgy, a Templar can project his inner light in an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.

This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks of nethrim by 10%.

Usage: cast 601 or cast halo

Energy cost: 5

Prerequisite Skills: