Difference between revisions of "Halo"

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With discipline and knowledge of [[thaumaturgy]], a Templar can project his inner light in an outerly halo, providing a light in dark places.
 
With discipline and knowledge of [[thaumaturgy]], a Templar can project his inner light in an outerly halo, providing a light in dark places.
  
'''This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source.'''
+
''This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source.''
  
 
Usage: '''cast 601''' or '''cast halo'''
 
Usage: '''cast 601''' or '''cast halo'''

Revision as of 15:15, 13 October 2011

Halo is an ability learned by the Knights Templar.

With discipline and knowledge of thaumaturgy, a Templar can project his inner light in an outerly halo, providing a light in dark places.

This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source.

Usage: cast 601 or cast halo

Energy cost: 5

Prerequisite Skills: