Difference between revisions of "Halo"
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With discipline and knowledge of [[thaumaturgy]], a Templar can project his inner light in an outerly halo, providing a light in dark places. | With discipline and knowledge of [[thaumaturgy]], a Templar can project his inner light in an outerly halo, providing a light in dark places. | ||
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+ | '''This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source.''' | ||
Usage: '''cast 601''' or '''cast halo''' | Usage: '''cast 601''' or '''cast halo''' |
Revision as of 15:15, 13 October 2011
Halo is an ability learned by the Knights Templar.
With discipline and knowledge of thaumaturgy, a Templar can project his inner light in an outerly halo, providing a light in dark places.
This spell will provide light for as long as it is active, allowing the Templar to keep both hands free instead of carrying a light source.
Usage: cast 601 or cast halo
Energy cost: 5
Prerequisite Skills:
- Thaumaturgy (10)