Difference between revisions of "Disarm"

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m (This is NOT a guild-specific ability anymore. Name change in a few moments, too.)
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Disarm is an ability available to the [[Mercenaries]] of the [[Western Coalition]] and the [[Knights Templar]].
 
 
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
  
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* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.
 
* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.
  
==Prerequisites for Mercenaries==
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==Prerequisitess==
*[[Basic Weapon Training]]
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[[Melee Focus]]
*[[Basic Melee Training]]
 
*[[Tactics Mastery]]
 
 
 
==Prerequisites for Templar==
 
*[[Melee]] skill: 50
 
  
[[Category:Abilities]][[Category:Mercenaries]][[Category:Knights Templar]]
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[[Category:Abilities]][[Category:General Abilities]]

Revision as of 05:02, 6 December 2017

Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.

  • Attackers may attempt to disarm an opponent.
  • Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.

Prerequisitess

Melee Focus