Difference between revisions of "Command Nethrim"
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Jump to navigationJump to searchm ("short time" is subjective. "short" compared to "until the nethrim perishes", but not necessarily short for a master sorcerer. Added a note to clarify.) |
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Shadow Familiar and infuse that will into an existing creature of nether, causing the nether- | Shadow Familiar and infuse that will into an existing creature of nether, causing the nether- | ||
creature to be loyal to the Rook; at least for a short time. | creature to be loyal to the Rook; at least for a short time. | ||
− | |||
− | + | Cause a nethrim to become your temporary ally, for a time based on how skillful you are in sorcery. | |
− | + | *Usage: '''cast 308''' | |
− | |||
− | + | ==Prerequisites== | |
− | * [[Channeling]] 100 | + | *[[Shadow Familiar]] |
− | * [[Sorcery]] 100 | + | *[[Channeling]] 100 |
+ | *[[Sorcery]] 100 | ||
− | [[category:Rook Parlour]] | + | [[Category:Abilities]][[category:Rook Parlour]] |
Latest revision as of 22:41, 24 November 2017
With enough understanding of sorcery, a Rook can concentrate his will in a manner similar to a Shadow Familiar and infuse that will into an existing creature of nether, causing the nether- creature to be loyal to the Rook; at least for a short time.
Cause a nethrim to become your temporary ally, for a time based on how skillful you are in sorcery.
- Usage: cast 308
Prerequisites
- Shadow Familiar
- Channeling 100
- Sorcery 100