Difference between revisions of "Rook Parlour"

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(Created page with "Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death. They have es...")
 
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===Overall===
 
===Overall===
Rooks (sometimes referred to as or mixed in with Sorcerers) are powerful channelers, and can learn a fair amount of abilities to improve physical combat capabilities, if they so desire.  Their most notable power is the ability to summon beings of [[nether]] use these beings to animate the bodies of the dead (though the Parlour officially denies such things occur within their establishments, insisting that they are merely the actions of individuals and that the Parlour shuld not be held responsible for such actions).
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Members (sometimes referred to as or mixed in with Sorcerers) are powerful channelers, and can learn a fair amount of abilities to improve physical combat capabilities, if they so desire.  Their most notable power is the ability to summon beings of [[nether]] use these beings to animate the bodies of the dead (though the Parlour officially denies such things occur within their establishments, insisting that they are merely the actions of individuals and that the Parlour shuld not be held responsible for such actions).
  
 
===Combat===
 
===Combat===
Rooks have a variety of offensive spells, as well as spells that can enhance their physical combat capabilities and gear.  Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.
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Members have a variety of offensive spells, as well as spells that can enhance their physical combat capabilities and gear.  Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.
  
 
===Promotion Points===
 
===Promotion Points===

Revision as of 13:00, 21 September 2011

Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death. They have establishments in several towns and cities throughout Arad, though their members are known to be most active in the western Lost Lands where they can conduct their discussions and experiments in peace, without any governmental meddling.

Playstyle

Overall

Members (sometimes referred to as or mixed in with Sorcerers) are powerful channelers, and can learn a fair amount of abilities to improve physical combat capabilities, if they so desire. Their most notable power is the ability to summon beings of nether use these beings to animate the bodies of the dead (though the Parlour officially denies such things occur within their establishments, insisting that they are merely the actions of individuals and that the Parlour shuld not be held responsible for such actions).

Combat

Members have a variety of offensive spells, as well as spells that can enhance their physical combat capabilities and gear. Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.

Promotion Points

Promotion points can be earned in the following ways:

  • Casting Sorcery spells.
  • Harvesting soul shreds.

Overall Pros

  • Many offensive spells
  • Several types of minions
  • Have fair physical combat options in addition to pure spellcasting

Overall Cons

  • Often mistrusted
  • Many abilities require more energy than those of other guilds
  • Many abilities require extra steps to perform and/or components
  • Many abilities require soul shreds, which must be manually harvested

Abilities

Guild Services