Difference between revisions of "Halo"
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− | '''Halo''' is an ability learned by the [[Knights Templar]]. | + | '''Halo''' is an ability learned by members of the [[Knights Templar]] and the [[Monastic Order]]. |
− | With discipline and knowledge of [[thaumaturgy]], | + | With discipline and knowledge of [[thaumaturgy]], one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted [[nethrim]] at bay. |
− | + | While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%. | |
− | Usage: '''cast | + | *Usage: '''cast halo''' or '''cast 601''' |
− | Energy cost: | + | *Energy cost: minor energy maintenance |
− | + | ==Prerequisites== | |
− | * [[Thaumaturgy]] ( | + | *[[Thaumaturgy]] 10 (for Monks) |
+ | *None (for Templar) | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Knights Templar]] | [[Category:Knights Templar]] | ||
+ | [[Category:Monastic Order]] |
Latest revision as of 21:20, 18 February 2016
Halo is an ability learned by members of the Knights Templar and the Monastic Order.
With discipline and knowledge of thaumaturgy, one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.
While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.
- Usage: cast halo or cast 601
- Energy cost: minor energy maintenance
Prerequisites
- Thaumaturgy 10 (for Monks)
- None (for Templar)