Difference between revisions of "Halo"

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With discipline and knowledge of [[thaumaturgy]], one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted [[nethrim]] at bay.
 
With discipline and knowledge of [[thaumaturgy]], one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted [[nethrim]] at bay.
  
''While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source.  Also reduces the accuracy of incoming melee attacks from nethrim by 10%.''
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(While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source.  Also reduces the accuracy of incoming melee attacks from nethrim by 10%.)
  
 
Usage: '''cast halo''' or '''cast 601'''
 
Usage: '''cast halo''' or '''cast 601'''
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Energy cost: minor energy maintenance
 
Energy cost: minor energy maintenance
  
Prerequisite Skills:
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--Prerequisites--
 
* [[Thaumaturgy]] (10) (for Monks)
 
* [[Thaumaturgy]] (10) (for Monks)
 
* None (for Templar)
 
* None (for Templar)

Revision as of 17:41, 6 February 2016

Halo is an ability learned by members of the Knights Templar and the Monastic Order.

With discipline and knowledge of thaumaturgy, one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.

(While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.)

Usage: cast halo or cast 601

Energy cost: minor energy maintenance


--Prerequisites--