Difference between revisions of "World"
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== Towns== | == Towns== | ||
− | Four towns exist in the game. These are [[Shadgard]], [[Mistral Lake]], [[Valeria]], and [[Corvus]]; with only [[Shadgard]] and [[Mistral Lake]] available as starting points. Mistral Lake is decidedly neutral, while Shadgard is the quintessential frontier mining town, and Corvus is suspicious of strangers. Valeria was only recently rebuilt, | + | Four towns exist in the game. These are [[Shadgard]], [[Mistral Lake]], [[Valeria]], and [[Corvus]]; with only [[Shadgard]] and [[Mistral Lake]] available as starting points. Mistral Lake is decidedly neutral, while Shadgard is the quintessential frontier mining town, and Corvus is suspicious of strangers. Valeria was only recently rebuilt, hosting a contingency of Church knights and monks. |
Individuals who want to align themselves with Corvus will have to figure out how to do so IC. | Individuals who want to align themselves with Corvus will have to figure out how to do so IC. |
Revision as of 16:24, 2 September 2013
Towns
Four towns exist in the game. These are Shadgard, Mistral Lake, Valeria, and Corvus; with only Shadgard and Mistral Lake available as starting points. Mistral Lake is decidedly neutral, while Shadgard is the quintessential frontier mining town, and Corvus is suspicious of strangers. Valeria was only recently rebuilt, hosting a contingency of Church knights and monks.
Individuals who want to align themselves with Corvus will have to figure out how to do so IC.
Hamlets
A number of smaller hamlets exist, but none of them are starting points. They are shown on the map and provide a variety of different services, including homes and stables in some.
Other
While not exactly towns or hamlets, the Tse Gaiyan Chapterhouse must be found IC while the Western Coalition Headquarters is on the western side of Ebon Pass.