Difference between revisions of "Claw of Shar"

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The Claw of Shar is rumored to be a secret society of assassins, with a loose alliance to the Corvus Outpost. Rumor has it that they receive training from the warlock Sceptus Corvus himself, and that in exchange they take occasional 'assignments' for the Outpost leadership.  
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The Claw of Shar is whispered to be an order of elite assassins, wielding sorcery to supplement their stealth and deadly combat technique. Little else is known of the group, as those who delve too deep into discovering more about it tend to end up dead.
 
 
The name of Shar is one whispered and speculated about in taverns and pubs. Rumors tell many tales about the fabled woman, with some suggesting she's a crazed werewolf, while others speak of a beautiful and dark Lady of some wealth.
 
 
 
What is truth and fable from these rumors is something few can actually attest to.
 
  
 
=Playstyle=
 
=Playstyle=
  
 
===Overall===
 
===Overall===
Assassins will be required to develop skills such as stealth, brawling and sorcery in order to advance in the Guild. Unlike thieves, an assassin is a deadly opponent and is expected to never show remorse or guilt. The contract is the assassin's honor.
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Assassins will be required to develop skills such as stealth, brawling, and sorcery in order to advance in their guild. They should take shelter in the shadows and show a certain humility in their work, in that bragging and drawing attention to oneself is counterproductive in an assassin's line of work.
 
 
An assassin's stealth abilities are enhanced by their knowledge of the Nether, allowing them to harness and utilize the very shadows to bend to their will and to their advantage. This is particularly useful as a known assassin will often find themselves on the wrong side of the law and facing open hostilities from those they have attacked, or kin of those they have killed.
 
  
However, a true assassin is one who knows discretion.
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Assassins are expected to be cold and professional, not letting personal feelings interfere with their jobs.
  
 
===Combat===
 
===Combat===
Assassins are adept in hand-to-hand combat and know how to target an opponent's weak points. Their tactics are designed to demoralize, isolate and drain hope from their mark. A target overcome with fear and surprise is much less likely to be able to retaliate or even respond effectively.
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Assassins are adept in hand-to-hand combat and are good at exploiting an opponent's weak points, particularly from stealth. They should expect to be able to fight out in the open if their initial attack doesn't down their target, however.
  
 
===Promotion Points===
 
===Promotion Points===
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* Vicious offensive attacks.
 
* Vicious offensive attacks.
 
* Focus on combat abilities.
 
* Focus on combat abilities.
* Friendly safe haven within Corvus.
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===Overall Cons===
 
===Overall Cons===
 
* Joining this group is not as simple as other guilds, and should not be entered into lightly.
 
* Joining this group is not as simple as other guilds, and should not be entered into lightly.
* Often in trouble with the law and other players
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* Often in trouble with the law and other players.
* Difficult to maintain lawful reputation in towns and therefore limited access to amenities
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* Difficult to maintain lawful reputation in towns and therefore limited access to amenities.
* Trouble with heavy armor due to stealth penalties
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* Trouble with heavy armor due to stealth penalties.
 
* If Guild orders are not followed, your own guild may turn against you.
 
* If Guild orders are not followed, your own guild may turn against you.
* Unlike thieves, assassins use few utilities to supplement combat.
 
  
 
=Abilities=
 
=Abilities=

Revision as of 19:47, 12 March 2013

The Claw of Shar is whispered to be an order of elite assassins, wielding sorcery to supplement their stealth and deadly combat technique. Little else is known of the group, as those who delve too deep into discovering more about it tend to end up dead.

Playstyle

Overall

Assassins will be required to develop skills such as stealth, brawling, and sorcery in order to advance in their guild. They should take shelter in the shadows and show a certain humility in their work, in that bragging and drawing attention to oneself is counterproductive in an assassin's line of work.

Assassins are expected to be cold and professional, not letting personal feelings interfere with their jobs.

Combat

Assassins are adept in hand-to-hand combat and are good at exploiting an opponent's weak points, particularly from stealth. They should expect to be able to fight out in the open if their initial attack doesn't down their target, however.

Promotion Points

Promotion points can be earned in the following ways:

  • Successfully completing tasks from the Guildmaster

Overall Pros

  • Excellent stealth, supplemented by sorcery.
  • Ability to move in and out of combat positions.
  • Vicious offensive attacks.
  • Focus on combat abilities.


Overall Cons

  • Joining this group is not as simple as other guilds, and should not be entered into lightly.
  • Often in trouble with the law and other players.
  • Difficult to maintain lawful reputation in towns and therefore limited access to amenities.
  • Trouble with heavy armor due to stealth penalties.
  • If Guild orders are not followed, your own guild may turn against you.

Abilities

  • ... many more yet to be implemented!

Guild Services

  • Guild Secret Areas - Nobody can access an Assassin's Den, but an Assassin.
  • Guild living Quarters - Not exactly a mansion, but suitable quarters for private study and rest.
  • Shops - Shops can be found in the Guilds that sell various tools, weapons and armor tailored to assassins.