Elemancers
The Elemancers are scholars of the four classical elements, seeking to understand how they constitute and affect our world as well as striving to learn how to manipulate the elements according to their will.
Playstyle
Overall
Elemancers are the archetypal mages or wizards, able to control the elements by willpower and underlying basic knowledge of said elements. They have a well-rounded array of magical abilities, affording them great versatility and spectacular powers.
Combat
Elemancers can use their elemental powers to wield the elements themselves in battle, and may learn several abilities that can affect multiple targets at once. They also learn many defensive elemental shielding abilities. They typically wear minimal armor in order to reduce any chances of it interrupting their channeling.
Overall Pros
- Versatile in both combat and utility via elemental magic
- Exclusive access to wands
Overall Cons
- Keeping their elemental channels open to wield their powers is draining on energy, requiring Elemancers to potentially have to rest and eat more often
- Can be more fragile in combat due to the troubles they have channeling while wearing armor
Abilities
- Aeromancy: Apprentice
- Aeromancy: Journeyman
- Aeromancy: Master
- Geomancy: Apprentice
- Geomancy: Journeyman
- Geomancy: Master
- Hydromancy: Apprentice
- Hydromancy: Journeyman
- Hydromancy: Master
- Pyromancy: Apprentice
- Pyromancy: Journeyman
- Pyromancy: Master
- Aero Dodge (Not yet restored)
- Aeromancy Diffusion (Not yet restored)
- Compression Pattern
- Conjured Blocking Technique
- Elemental Severance (Not yet restored)
- Geomantic Projection (Not yet restored)
- Multi-Element Weaving
- Nova Pattern (Not yet restored)
- Reflexive Channeling
- Shield Pattern (Not yet restored)
Note: While there won't be many unique specific offensive spells listed here, Elemancers have access to a large variety of elemental attack spells via channeling and casting the raw elements via the basic elemancy skills, and only Elemancers can attain the skill required to weave the more complicated mixed-element spells.