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Create the page "Mechanics" on this wiki! See also the search results found.
- ...anything that is not in character. This can include knowledge of lore or mechanics, terms not meant to exist in [[Arad]], or a number of other things. Genera346 bytes (57 words) - 11:39, 14 September 2013
- For information on the injury and fatigue mechanics, see help on [[Wounds]] and [[Energy]].833 bytes (138 words) - 22:56, 18 March 2018
- The death mechanics are currently undergoing changes. For the time being, dying will simply ca Note: The DEPART option will be removed when the death mechanics are completed, and replaced by an IC method of becoming restored to life wi4 KB (757 words) - 15:59, 13 December 2017
- ...r don't act). The staff are constantly developing, altering, and tweaking mechanics. If you take a break from CLOK for a few months, it might be a pretty diff4 KB (622 words) - 22:10, 12 May 2024
- ''These mechanics apply only to player created mines.''2 KB (422 words) - 03:51, 5 September 2013
- ...working no longer includes hafts as an option due to numerous exploitative mechanics and the new forging system replacing them. Old hafts should still be usable * To accommodate the recent changes to the death mechanics, the command queue now works while dead. -- [[User:Jirato|Jirato]] 09:50, 134 KB (5,329 words) - 15:28, 4 July 2021
- * Corrected an exploit with spell casting mechanics. -- [[User:Jirato|Jirato]] 20:04, 26 October 2018 (EDT)49 KB (7,423 words) - 21:05, 30 July 2019