I get that terrible/crude/poor quality pelts are brilliant for people to use for skilling up, but it would be a really nice QoL feature if we could set a threshold on what pelts we pick up for those of us only interested in higher quality ones or just for selling.
At the moment, I end up just having to pull them out again to toss on the floor which is fine, would just be nice not to have to!
Skinning Collection Threshold
Skinning Collection Threshold
~Dorn
Uyoku takes a bite of her smelly skunk poop.
Uyoku takes a bite of her smelly skunk poop.
Re: Skinning Collection Threshold
I feel like the "only average and up" sellability threshold is a holdover from when it was basically impossible to produce low-quality crafted/gathered goods, and mainly served to prevent people from selling dropped mob weapons. Seems like a better solution to this problem would be to actually let us sell low-quality things at the market and find a different solution to making mob weapons unsellable.