Skinning Collection Threshold

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Dorn
Member
Posts: 726
Joined: Thu Mar 28, 2013 4:45 am

Skinning Collection Threshold

Post by Dorn »

I get that terrible/crude/poor quality pelts are brilliant for people to use for skilling up, but it would be a really nice QoL feature if we could set a threshold on what pelts we pick up for those of us only interested in higher quality ones or just for selling.

At the moment, I end up just having to pull them out again to toss on the floor which is fine, would just be nice not to have to!
~Dorn
Uyoku takes a bite of her smelly skunk poop.
jerc
Member
Posts: 45
Joined: Thu Nov 14, 2024 7:45 pm

Re: Skinning Collection Threshold

Post by jerc »

I feel like the "only average and up" sellability threshold is a holdover from when it was basically impossible to produce low-quality crafted/gathered goods, and mainly served to prevent people from selling dropped mob weapons. Seems like a better solution to this problem would be to actually let us sell low-quality things at the market and find a different solution to making mob weapons unsellable.
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