Reaction: Punch and Kick
Reaction: Punch and Kick
With the addition of kick, would it be possible to include that as a possibility for brawling reactive abilities? Why? Equipment wear. Not sure about anyone else, but my gauntlets always need repairing, even more so than my weapon. From a benefit point of view, I'd personally appreciate having the equipment damage spread about.
~Dorn
Uyoku takes a bite of her smelly skunk poop.
Uyoku takes a bite of her smelly skunk poop.
Re: Reaction: Punch and Kick
I think I have a bug report in about the gauntlets, but it might be nice if we could have Followup Punch replaced by Followup Blow to vary the attacks. Honestly, I think just fixing the issue with the gauntlets would be ideal.
Re: Reaction: Punch and Kick
At the end of the day, punch was decided to simplify the whole idea of Dreadnoughts being in close and utilizing their body/weapon to hit people. You know even better idea...Ela wrote: Fri Mar 28, 2025 12:20 pm I think I have a bug report in about the gauntlets, but it might be nice if we could have Followup Punch replaced by Followup Blow to vary the attacks. Honestly, I think just fixing the issue with the gauntlets would be ideal.
Even if we keep punch as the main decider for damage (material/etc/etc), any chance we can have the equipment damage randomized across equipment worn/held at the time?
~Dorn
Uyoku takes a bite of her smelly skunk poop.
Uyoku takes a bite of her smelly skunk poop.