Reaction: Punch and Kick

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Dorn
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Posts: 771
Joined: Thu Mar 28, 2013 4:45 am

Reaction: Punch and Kick

Post by Dorn »

With the addition of kick, would it be possible to include that as a possibility for brawling reactive abilities? Why? Equipment wear. Not sure about anyone else, but my gauntlets always need repairing, even more so than my weapon. From a benefit point of view, I'd personally appreciate having the equipment damage spread about.
~Dorn
Uyoku takes a bite of her smelly skunk poop.
Ela
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Posts: 13
Joined: Fri Nov 15, 2024 3:16 am

Re: Reaction: Punch and Kick

Post by Ela »

I think I have a bug report in about the gauntlets, but it might be nice if we could have Followup Punch replaced by Followup Blow to vary the attacks. Honestly, I think just fixing the issue with the gauntlets would be ideal.
Dorn
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Posts: 771
Joined: Thu Mar 28, 2013 4:45 am

Re: Reaction: Punch and Kick

Post by Dorn »

Ela wrote: Fri Mar 28, 2025 12:20 pm I think I have a bug report in about the gauntlets, but it might be nice if we could have Followup Punch replaced by Followup Blow to vary the attacks. Honestly, I think just fixing the issue with the gauntlets would be ideal.
At the end of the day, punch was decided to simplify the whole idea of Dreadnoughts being in close and utilizing their body/weapon to hit people. You know even better idea...

Even if we keep punch as the main decider for damage (material/etc/etc), any chance we can have the equipment damage randomized across equipment worn/held at the time?
~Dorn
Uyoku takes a bite of her smelly skunk poop.
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