So, back in CLOK1, there was a period of time when the fantasy-ish metals Orichalcum and Mithril existed and while not EASY to obtain, were accessible to players. A few of us probably still have the odd moonsilver weapon, or orichalcum armor piece. Or if you're me, you have an entire suit of orichalcum armor! Though that's more bragging rights than any real tangible benefit at this point.After a recent internal discussion, we decided to add some more fantasy-ish metals with magical properties to help broaden the choices from riversteel bloodglass, celestium, and nethrium.
Both new metals have a bonus, and a slight penalty...
Some players have already discovered and begun to use Orichalcum. You will notice that armor made out of Orichalcum will be significantly easier to channel in. As a slight drawback, you may be hit slightly harder in it than if you were wearing regular metal. However, this damage penalty can be negated, and even reversed into a damage mitigation bonus, through the quality bonus of the armor. At present there's no real benefit to held Orichalcum items (weapons or shields), though I have a couple ideas on my to-do list.
The other metal doesn't appear to have been discovered yet, though I will say that while Orichalcum is focused on armor, this secondary metal provides a more rounded bonus to both weapons and armor. Additional properties akin to iron, its alloys, Celestium, and its alloys, may tilt the bonus more towards weapons or shields. Armor will still benefit from its bonus as well though.
I understand that these metals were introduced under a different administration, so I was just wondering - do you see these old materials' special properties being brought back?
Orichalcum modified the channel drop formula, and in weapons, it would add a line of electric flare damage.
Mithril, now Moonsilver, was significantly lighter than any other material yet just as hard as steel. It also added an additional follow-up attack on strike, I think.
I'm assuming there are myriad changes to the channel handling logic, as it seems like the only thing that matters for channeling encumbrance is what armor level each piece is.
Ending this with a "Normal isn't bad!" My armor is still perfectly functional armor, with the added benefit of looking fly as heck, but I'm just curious and would like to know. Thanks!