This is in general discussion but I thought I would bring it over here as an official unofficial request
Original post: https://clok.contrarium.net/bbs/viewtopic.php?t=7609
I want to echo the prior comments on it as, as a lowskilled/low-knowledge character, clothing damage is pretty annoying. It's not that I think clothes should be invulnerable, but it *feels* bad to have to constantly fix it or have crappy clothes.
Some options:
- The ability to repair very mildly damaged clothes 'in the field' with a needle and some thread, *without* needing tailoring skill. This would keep it necessary for a tailor to repair very damaged clothing, or if someone is hunting a lot without tending to their garments they will still need clothing repairs.
- Clothing just taking less damage by default. This is slightly less realistic, but probably feels better for players than the current state? I know it's not realistic that you can be gored without damaging your shirt, so maybe powerful damage causing bleeding always damages clothes, but other damage doesn't.
Less damage to clothing
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