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Skinning Collection Threshold

Posted: Sat Jan 18, 2025 12:32 pm
by Dorn
I get that terrible/crude/poor quality pelts are brilliant for people to use for skilling up, but it would be a really nice QoL feature if we could set a threshold on what pelts we pick up for those of us only interested in higher quality ones or just for selling.

At the moment, I end up just having to pull them out again to toss on the floor which is fine, would just be nice not to have to!

Re: Skinning Collection Threshold

Posted: Sat Jan 18, 2025 1:32 pm
by jerc
I feel like the "only average and up" sellability threshold is a holdover from when it was basically impossible to produce low-quality crafted/gathered goods, and mainly served to prevent people from selling dropped mob weapons. Seems like a better solution to this problem would be to actually let us sell low-quality things at the market and find a different solution to making mob weapons unsellable.