I have a few questions about picking locks. Is there a range of difficulty? Can you ever find anything in boxes besides riln and commodities? Are there any plans for things like traps on the locks?
I like lockpicking so far but it seems like there is some room for improvement to make it a little more interesting.
Info on picking locks
The system is pretty simple at the moment as you've noticed, and the challenge ratings don't really have a range at this point. I'm hoping to expand the system eventually, first with a more spread challenge range, and then add in more complexity like torque wrenches, multiple tumblers, traps, and more. I also want to incorporate locks in more situations than just boxes and the few doors in game, most of which are virtually unpickable due extreme challenge (such as player homes).
[#GMCHAT] <Mirazia> I think you're enjoying this [mighty winter stuff] more than you realised
[#GMCHAT] <Rias> I AM AND IF THAT'S WRONG I DON'T WANT TO BE RIGHT
[#GMCHAT] <Rias> I AM AND IF THAT'S WRONG I DON'T WANT TO BE RIGHT