I have a few questions about picking locks. Is there a range of difficulty? Can you ever find anything in boxes besides riln and commodities? Are there any plans for things like traps on the locks?
I like lockpicking so far but it seems like there is some room for improvement to make it a little more interesting.
Info on picking locks
The system is pretty simple at the moment as you've noticed, and the challenge ratings don't really have a range at this point. I'm hoping to expand the system eventually, first with a more spread challenge range, and then add in more complexity like torque wrenches, multiple tumblers, traps, and more. I also want to incorporate locks in more situations than just boxes and the few doors in game, most of which are virtually unpickable due extreme challenge (such as player homes).
The lore compels me!