Here are the contents of 4 boxes that I had opened for someone recently:
box 1: small pile of silver riln, a furniture knob, a vial of brown dye, a battered chapbook marked VOL III, some firestones, a stoppered glass bottle of pale mushroom wine (closed), a brass open eye amulet, a small bloodglass chunk, a faded invitation, and a fjelbrons ingot
Box 2 (tumbler): large pile of silver riln, a leather belt, a bleached rat skull, a vial of violet dye, a battered chapbook marked VOL VIII, some green oilcloth cloth, a superior kobaltarn lockpick, a small bloodglass chunk, a black hooded robe, and a fjelbrons ingot
Box 3: small pile of silver riln, some wool socks, a vial of brown dye, some pumpkin-orange cotton socks, a bronze belt haft-ring, a 10-sided deep-green jade die, a brass open eye amulet, a small bloodglass chunk, a kobaltarn ingot, and a fjelbrons ingot
Box 4: small pile of silver riln, a hinged glass jar of amber honey (closed), and a small gray crystal bracelet (opaque)
The first three were 1500 + difficulty; the 4th was around 900 something. I don't believe that the player got them all on the same day, but they were all from Valeria. They brought me a few more a few days after this to test on, and the contents were similar to the ones above.
Something seems a little broken here, at least to me. It may be intensional for a lot of these items to be found in high-level areas, but should one box by itself contain so many?
I've also noticed that the loot from very low-level areas (Tarueka, Dusklamp, Harper's Bog/Bald Hill) doesn't really seem to be properly balanced either. I have found an unusually high amount of furniture knobs in comparison to most other things that should be easier to find. Not too sure on whether riln rates are off in any of the places I've mentioned so far, but then again my character has enough of it that I don't really care how little I'm getting. If anyone has thoughts they'd like to share about this or box loot overall, please feel free to do so.
Lastly, is the kind of loot obtained dependant on lock difficulty, or the area that the box is from? A few areas (robbers camp, canim camp) do seem pretty balanced to me, but the lock difficulty range, at least for the former, isn't too far off from Tarueka or Dusklamp. Randomising the numbers has been discussed before, and could possibly help balance things out a little more -- if it is in deed lock difficulty that determines this. Either way, I do feel that something needs to be tweaked here at least a little bit.
Lockbox Loot Observations
Re: Lockbox Loot Observations
Wow! I can say for sure that lower difficulty boxes, stationery, looted or scavenged, have never ever given me even half the amount of what you listed above. In fact more often than not all they have is riln, sometimes even on tumbler boxes. That definitely seems like a lot of items though even for that kind of difficulty.
Re: Lockbox Loot Observations
So on COGG, it was possible to get a box like that. There was usually one spot that would drop bloodglass, kobaltarn and the very odd fjelbrons ingot usually in hordes like that.
but that was two boxes in like a year, not 6 within a few weeks. And i have noticed that boxes from much lower level areas barely give anything, which wasn't how it was on COGG. Small riln piles were a rarity, but seems to be what most people keep getting without random clothes or dyes to boost up the value of the box. This is making it hard for newer people to actually make much back if they got boxes from fighting, considering medical and repair costs.
But those box contents are just extreme. Actually, it's also causing a really weird and headache worthy play pattern of some low skill characters with treasure scavenge bumrushing valeria, and dying a lot. And now that this is in the open, probably people requesting guards to farm boxes there and other high skill areas.
I'd like to remind people the thing Rias said about goofy things. If something feels really goofy, it's probably something that should be reported. And continuing to do said goofy thing probably will not end well. So, I'd advise people not to take advantage of these really lopsided scavenge locations after reading these posts.
Treasure scavenge itself probably also needs some sort of nerf to require a perception check or something, but that's another discussion entirely.
but that was two boxes in like a year, not 6 within a few weeks. And i have noticed that boxes from much lower level areas barely give anything, which wasn't how it was on COGG. Small riln piles were a rarity, but seems to be what most people keep getting without random clothes or dyes to boost up the value of the box. This is making it hard for newer people to actually make much back if they got boxes from fighting, considering medical and repair costs.
But those box contents are just extreme. Actually, it's also causing a really weird and headache worthy play pattern of some low skill characters with treasure scavenge bumrushing valeria, and dying a lot. And now that this is in the open, probably people requesting guards to farm boxes there and other high skill areas.
I'd like to remind people the thing Rias said about goofy things. If something feels really goofy, it's probably something that should be reported. And continuing to do said goofy thing probably will not end well. So, I'd advise people not to take advantage of these really lopsided scavenge locations after reading these posts.
Treasure scavenge itself probably also needs some sort of nerf to require a perception check or something, but that's another discussion entirely.
[CHAT - GameMaster Uyoku Had Pizza For Dinner]: Spidercat, spidercat, does whatever a spidercat does. Skittering, up the walls, meowing cute while showing off its claws, it is the creepy spidercat.
Re: Lockbox Loot Observations
Can confirm that I've pulled probably a couple hundred boxes under 200 Melee skill and sixty percent of them are just riln and maybe a knob.
A man walking through stops to glare at Ceridwenn and says, "Hey, lady! Pack your things, I'm kickin' you outta town for the crime of putting your filthy boots up on the table like a heathen!" Someone from a nearby table then laughs, "Jord, stop being a jackwagon, they'd never let you wear a militia badge!" The first man then snickers and ambles, rather drunkenly it appears, to join his friend at the other table.