On the horizon: Ability Trees, Class Specializations, and Guilds

ydia
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Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Post by ydia »

I am curious where herbalism will fall.
Physickers will definitely get the best of creating healing items and such. Monks will get some options there as well, as at least flavor-wise it's always been implied that they gather healing herbs for this purpose (you may recall the tasks they had to gather those) and I've always had the idea in the back of my mind that they maintain some kind of herb garden somewhere as well or something like that. Some other classes will probably get some low-level basic herbal healing options, like Rangers making a basic healing unguent. I don't want it to be completely available to anyone though, because then it becomes another "why not" thing that everyone does because everyone can, and then there's nothing special about the people who want to make it a specific meaningful part of their character.
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Fair. I just wanted to insure it's not cut out when it is a major part of my character's story. I am fine just doing somethings. She can then make friends with physickers she refers others too! <3 It makes sense that the monks along with others practice some level of herbalism. I know many of us started our church paths with just that when we didn't have the inner light healing yet! This makes me excited for the upcoming changes after all. Thank you for putting my fears to rest!
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Squeak
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Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Post by Squeak »

Unless I've missed something, Ranged characters seem to have a lack of defensive abilities. With that in mind, I'd like to suggest Combat Style: Finesse (and possibly pragmatic) could be learned with either ranged or melee combat proficiency. That way it gives ranged playstyles, either mundane (archery, slings, firearms) or magic, the option to take Dodge Proficiency as a way to boost their defensive rolls, without having to allot an additional ability.
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Alexander
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Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Post by Alexander »

It is wonderful to have some combat abilities again. Thank you for all the effort and updates.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!
Dorn
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Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Post by Dorn »

Interested in poking my head in, and seeing how this changes up mucking around. Nice to see such a large step taken towards fleshing out the combat side of things.
~Dorn
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