Option 8, please?

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artus
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Posts: 282
Joined: Sat Mar 14, 2015 10:58 pm
Location: Northern Thailand
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Option 8, please?

Post by artus »

Hello, and apologies for putting up a bbs topic for something I've already bugged and some others also possibly bugged.

So the last shield change somehow managed to break option 8 so now it shows rolls even when turned off, and my soundpack which a lot of users are using is based on no rolls for the swing sounds to work. As of now since we can't turn it off, we really can't hear our swings anymore. It helps, because I've set it to use different channels, left and right, for faster notification of who swing at who. We now have to read the output ourselves, which works, albeit a bit slower.

Could I request a fix so it doesn't show again, or a confirmation if it's supposed to show from now on so I can edit it on my end, please?
[CHAT - Event Staff Uyoku likes NOM NOM NOM food]: You are holding a pepper-grilled Uyoku in your right hand.
This GM has been peppered and grillef over an open flame to a juicy perfection.
artus
Member
Posts: 282
Joined: Sat Mar 14, 2015 10:58 pm
Location: Northern Thailand
Contact:

Re: Option 8, please?

Post by artus »

Omg thank youuuu! It works perfectly again! I love da Rias!
[CHAT - Event Staff Uyoku likes NOM NOM NOM food]: You are holding a pepper-grilled Uyoku in your right hand.
This GM has been peppered and grillef over an open flame to a juicy perfection.
Gorth
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Joined: Tue May 14, 2024 1:20 pm

Re: Option 8, please?

Post by Gorth »

This might come across rude, but gating QoL stuff in a soundpack behind people not seeing extra information feels kind of weird.
artus
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Posts: 282
Joined: Sat Mar 14, 2015 10:58 pm
Location: Northern Thailand
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Re: Option 8, please?

Post by artus »

First off, thank you for that. It's worth a consideration.

Well, for how it is now, it's not exactly gating because you can still turn it on if you really want to see the rolls. Part of it is because for the majority of people who use the pack, it's long and can be spammy, so they, and in this case me included, prefer something that doesn't eat a lot of output space. It would have made a different story if I had it on and make the pack go from there, which might be possible but I haven't tried yet because nobody reported wanting it so far and I didn't use it anyway, so I didn't see the need. It has also been like this ever since the old clokpack output. I can give it a vote and see if people want it that way, but I won't guarantee how well it's going to work because I'm code dumb and might even break the pack. My apologies in advance.

If anyone read this post and want to vote, feel free to send me a tell. Suggestions are welcomed as usual. I'll also put this up on my betatesting server so those who don't read the bbs and are in my beta team can still vote. If any of you who don't use your own modified version of the pack from ages ago want to join the tester discord, also feel free to send me a tell.
[CHAT - Event Staff Uyoku likes NOM NOM NOM food]: You are holding a pepper-grilled Uyoku in your right hand.
This GM has been peppered and grillef over an open flame to a juicy perfection.
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