Enhanced Grappling: Wrasslin' Edition

An elite group of brawlers, street fighters, and ruffians.
Post Reply
User avatar
Marauder
Member
Posts: 109
Joined: Fri Jan 20, 2012 12:20 am

Enhanced Grappling: Wrasslin' Edition

Post by Marauder »

So I had an idea to buff the grapple command for Brotherhood of the Fist members. Basically just add a static 0.75 or 1 to the grappling bonus multiplier so the Brofist can choose to attempt a grapple whenever rather than requiring stealth or a stunned and wounded enemy. You could also add in a couple of new grapple maneuvers to the possible rolls, such as one that only procs if you're fighting two or more enemies that allows you to grab the target, swing them and use momentum to throw them at a random additional enemy to stun the target and knock both of them onto their arses. Another example could be a grapple that has a small chance of passively knocking a weapon out of their grip in addition to knockdown due to the limb being pulled on and rotated around.

But yeah, I'd like to see an Enhanced Grappling/Trained Wrestling ability for Brofist characters that lets them use the grapple command much, much easier and either adds a couple of new possible throws or enhances the ones already present by adding more damage done.
preiman
CLOK Patron
Posts: 442
Joined: Mon Mar 31, 2014 10:34 pm
Location: Rancho Cordova CA.

Re: Enhanced Grappling: Wrasslin' Edition

Post by preiman »

OK, just going to say this, if the brawlers ever get advanced graple (powerbomb) I will retire every character I have to play one.
"I don't think we're ever going to find out what is going on with these canim, where are they coming from?!"
Kent arrives from the southeast.
Kent hugs you.
say um
You say, "Um."
a Mistral Lake sentry arrives from the east, armor clanking.
Kent heads north.
User avatar
Hakon
Member
Posts: 50
Joined: Fri Jul 03, 2015 10:29 am

Re: Enhanced Grappling: Wrasslin' Edition

Post by Hakon »

preiman wrote:OK, just going to say this, if the brawlers ever get advanced graple (powerbomb) I will retire every character I have to play one.
Sounds like a good reason not to, lol.

Save the Preiman's!
Vaelin
Member
Posts: 77
Joined: Sat May 18, 2019 9:47 pm
Location: Alberta, Canada

Re: Enhanced Grappling: Wrasslin' Edition

Post by Vaelin »

I so would love to see this happen. Even just a roll up on the grapple chance would be fine.
Zeldryn
Member
Posts: 142
Joined: Sat Oct 20, 2018 11:12 am
Location: Pennsylvania

Re: Enhanced Grappling: Wrasslin' Edition

Post by Zeldryn »

It was my impression that there was originally meant to be further depth given to the grapple command in some regard, making it a more complex system overall. But my understanding as of currently is that that particular project was set aside in favor of something else as a result of mixed feedback at the time. Though my memory could be a little hazy.

That being said, if my brofist could chokeslam someone through a table, that'd be pretty baller. Doubley so for powerbombs.
You declaratively shout, "frack Corvus. Support Shadgardians."
Zeldryn nods simply, that said, folding his arms back beneath a striated fiery-orange wool poncho.
Several townsfolk cheer in response to Zeldryn's shout!
glare
Member
Posts: 55
Joined: Wed Nov 11, 2020 11:25 pm

Re: Enhanced Grappling: Wrasslin' Edition

Post by glare »

So... btw, since i was just having trouble with this. thought I might extend this tidbit of info to the mud at large since it seems it wasn't known that actually using jabs and kicks would up your grapple bonus modifier so you can actually execute grapples. At the moment though I hope there is a cap on the multiplyer..., otherwise this is about to get silly.

****
You put your exquisite steel dagger in your thin leather boot sheath.

jab
(Changing combat position to Engage)
An infested river scavenger attacks you with her bent copper trident!
trident Dodged!
You attack an infested river scavenger with your fist!
jab 7 bludgeon damage to the chest!
jab 7 bludgeon damage to the left arm!
Roundtime: 5 seconds.

kick
Wait 1 second. Queuing following command: kick
Anticipating an attack from an infested river scavenger, you quickly tumble out of harm's way and spring to your feet!
You attack an infested river scavenger with your kick!
kick 21 bludgeon damage to the right hand!
Roundtime: 5 seconds.

grapple
An infested river scavenger attacks you with her bent copper trident!
trident Dodged!
Wait 2 seconds. Queuing following command: grapple

You maneuver toward an infested river scavenger attempting to grapple with her! (Off: 2449 x Bonus: 0.2 vs Def: 309)
You manage a wide grip about an infested river scavenger's torso! Arching your back you manage to throw her off balance!
24 crush damage to the abdomen!
An infested river scavenger falls to the ground!
An infested river scavenger is stunned!
Roundtime: 6 seconds.

An infested river scavenger no longer appears stunned.

[CHAT - Baethyn]: well, you need to understand that it is like the movies. 99% of it is a cooperative effort to make things look good while not hurting each other
jab
You attack an infested river scavenger with your fist!
jab 4 bludgeon damage to the chest!
jab 7 bludgeon damage to the right arm!
Roundtime: 5 seconds.

kick
An infested river scavenger struggles to stand, but fails.
Wait 1 second. Queuing following command: kick

You attack an infested river scavenger with your kick!
kick 19 bludgeon damage to the chest!
Roundtime: 5 seconds.

An infested river scavenger stands up.

jab
Anticipating an attack from an infested river scavenger, you quickly tumble out of harm's way and spring to your feet!
Wait 2 seconds. Queuing following command: jab

You attack an infested river scavenger with your fist!
jab 2 bludgeon damage to the chest!
jab Dodged!
Roundtime: 5 seconds.

jab
Wait 2 seconds. Queuing following command: jab

You attack an infested river scavenger with your fist!
jab 2 bludgeon damage to the back!
jab 5 bludgeon damage to the chest!
Roundtime: 5 seconds.

[CHAT - Safiyah]: um
grapple
Wait 3 seconds. Queuing following command: grapple

Anticipating an attack from an infested river scavenger, you quickly leap out of harm's way in a smooth flip and land out of reach!

(Changing combat position to Engage)
You maneuver toward an infested river scavenger attempting to grapple with her! (Off: 2449 x Bonus: 1.35 vs Def: 309)
You manage a strong grip on the head that sends an infested river scavenger spinning in a daze!
21 crush damage to the head!
An infested river scavenger falls to the ground!
An infested river scavenger is stunned!
Roundtime: 6 seconds.

An infested river scavenger no longer appears stunned.

[CHAT - Baethyn]: so smashing someone through a tombstone means the tombstone had manufactured faults in it to make the move look spectacular
kick
You attack an infested river scavenger with your kick!
kick 25 bludgeon damage to the right foot!
Roundtime: 5 seconds.
An infested river scavenger stands up.

** An infested river scavenger falls unconscious!

grapple
Wait 2 seconds. Queuing following command: grapple

An infested river scavenger is already down. It would be rather pointless to grapple her.

bow sca
You bow to an infested river scavenger.
***
Thank you sensei.

As an addition.
it doesn't seem to work if you battle unarmed, you actually have to use the jab / kick commands before attempting the grapple. Also there is a pretty fast cool down. Highest I managed to get was 1.5 something there.
Post Reply

Return to “Brotherhood of the Fist”