Dagger class weapons
Dagger class weapons
I just noticed while running some tests with dagger class weapons (daggers, main-gauche, dussack, stiletto), that at the very least, while using a buckler as off hand, I'd get daggers showing as doing crushing damage. Not sure if this is a bug or intended, but thought I'd throw it out there. Might also benefit from more info, if others get the same with, or without buckler/shields or if other offhands might even skew the damage types in odd ways.
Re: Dagger class weapons
It could be from a shield bash.
Re: Dagger class weapons
I've had rounds where the buckler did successfully shield bash, and the remaining weapon strikes from dagger class weapons would be crushing damage, and also rounds where the shield bash would be dodged, and the remaining weapon strikes in the round would still do crush damage.
Re: Dagger class weapons
Maybe you're holding it from the wrong end. :D
Really though, I'm sure it's just a simple coding error.
Really though, I'm sure it's just a simple coding error.
Re: Dagger class weapons
Have you tried turning the dagger off and back on?
ask jes for date
The horse thief Jessie doesn't seem too interested in talking about that.
The horse thief Jessie doesn't seem too interested in talking about that.
Re: Dagger class weapons
Oh God, I turned it off and on and Spearhead's contraption just started up! What do I do? It's whirring and whizzing. Guys? (Yeah, I figure it's a simple coding error. Bludgeon would make sense if it was a pommel strike (other weapons, such as spear to bludgeon damage for haft strikes. But I'm also not sure if there is a difference between bludgeon and crush damage, etc)
Re: Dagger class weapons
I wasn't able to reproduce this with ten rounds of combat. Can you provide a bit more detail about what exactly you're holding in your hands? Also, what kind of options do you have set that affect combat text output? It could just be that you're seeing the shield bash as a dagger attack...
Code: Select all
atta
(Changing combat position to Engage)
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 29 pierce damage (right leg)
buckler (+*****) (M:7000 vs D:100) 11 crush damage (right hand)
dagger (+*****) (M:7000 vs D:100) 7 slash damage (chest)
dagger (+*****) (M:7000 vs D:100) 22 pierce damage (head)
You spring backward and tumble away to a safe distance!
(energy -5)
ERng>
atta
(Changing combat position to Engage)
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 12 pierce damage (left foot)
buckler (+*****) (M:7000 vs D:100) 16 crush damage (left foot)
dagger (+*****) (M:7000 vs D:100) 22 pierce damage (chest)
dagger (+*****) (M:7000 vs D:100) 1 pierce damage (abdomen)
You spring backward and tumble away to a safe distance!
(energy -5)
EEng>
atta
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 14 pierce damage (back)
buckler (+*****) (M:7000 vs D:100) 3 crush damage (left hand)
dagger (+*****) (M:7000 vs D:100) 37 slash damage (chest)
dagger (+*****) (M:7000 vs D:100) 20 pierce damage (head)
You spring backward and tumble away to a safe distance!
(energy -5)
ERng>
atta
(Changing combat position to Engage)
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 27 slash damage (left hand)
buckler (+*****) (M:7000 vs D:100) 3 crush damage (left hand)
dagger (+*****) (M:7000 vs D:100) 6 slash damage (left hand)
dagger (+*****) (M:7000 vs D:100) 2 pierce damage (right hand)
(energy -5)
EEng>
atta
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 17 pierce damage (right leg)
buckler (+*****) (M:7000 vs D:100) 15 crush damage (right arm)
dagger (+*****) (M:7000 vs D:100) 8 pierce damage (head)
dagger (+*****) (M:7000 vs D:100) 26 slash damage (left arm)
(energy -5)
EEng>
atta
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 1 pierce damage (head)
buckler (+*****) (M:7000 vs D:100) 19 crush damage (abdomen)
dagger (+*****) (M:7000 vs D:100) 24 pierce damage (abdomen)
dagger (+*****) (M:7000 vs D:100) 26 pierce damage (head)
(energy -5)
EEng>
atta
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 25 pierce damage (chest)
buckler (+*****) (M:7000 vs D:100) 9 crush damage (head)
dagger (+*****) (M:7000 vs D:100) 6 pierce damage (right arm)
dagger (+*****) (M:7000 vs D:100) 20 pierce damage (right leg)
You spring backward and tumble away to a safe distance!
(energy -5)
ERng>
atta
(Changing combat position to Engage)
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 25 slash damage (left arm)
buckler (+*****) (M:7000 vs D:100) 17 crush damage (abdomen)
dagger (+*****) (!) (M:7000 vs D:44) 21 pierce damage (head)
dagger (+*****) (M:7000 vs D:100) 6 slash damage (left hand)
(energy -5)
EEng>
atta
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (M:7000 vs D:100) 26 pierce damage (head)
buckler (+*****) (M:7000 vs D:100) 25 crush damage (left arm)
dagger (+*****) (M:7000 vs D:100) 37 pierce damage (left hand)
dagger (+*****) (M:7000 vs D:100) 37 pierce damage (abdomen)
(energy -5)
EEng>
atta
You attack an animated training dummy with your steel dagger and copper-bossed round buckler!
dagger (+*****) (!) (M:7000 vs D:37) 16 pierce damage (right arm)
buckler (+*****) (M:7000 vs D:100) 15 crush damage (left leg)
dagger (+*****) (M:7000 vs D:100) 37 pierce damage (head)
dagger (+*****) (M:7000 vs D:100) 4 pierce damage (chest)
You spring backward and tumble away to a safe distance!
(energy -5)
ERng>
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Re: Dagger class weapons
I believe I bugged this some time back when twc was first changed. It seems that whenever you wield a larger weapon in your off hand and wield a smaller weapon in your main hand, it switches their damages around. Try holding a dagger in your right hand, like a stiletto, and wield a cutlace in your left, I'm fairly certain it is the same bug. I just only remembered now.
Re: Dagger class weapons
I was holding the dagger weapons in my right hand, a steel buckler in my left hand, I know I wasn't misreading the line, because I triple and quadruple checked, also, in some rounds of combat, i'd have multiple strikes with crush damage in a single round - which is impossible, because you only get 1 shield bash strike. Hayl is likely on to something in that it matters which hand the buckler/off hand is held in, and if the same happens with other larger weapons as an off-hand, it may well be worth investigating that for the same reason.