Reminder: A training mob is a mob with damaged weapons, small claws, or something else that makes them less lethal than taking a bear to the face. I think it's an ingenious solution to the problem that was the burden of healing while training as buffing healing would have made those serious fights less lethal but leaving it alone was making training insufferable. Now there's an option for training and the serious fights are lethal as ever which further underscores their weight against the run-of-the-mill stuff.
So I'll start by quoting Rias! Are there any training mobs in these ranges?
Or even lower. I'm not sure what those areas roll for numbers. And, hell yes, building is awesome. I had fun exploring the caves and the swamp.Rias wrote:As for higher-level hunting areas elsewhere:
- On par with outer Stone Canyon: Ravaged Wagon Camp
- On par with Hyra: Redleaf Overlook
- On par with Desert of Desolation: Infested Logging Camp
...
Now that said, I'd be thrilled to add more places for higher-skilled people to train skills. I love building, and I haven't done it in a long long time, and I'm feeling the itch like crazy (Noccy, don't even bring up butterflies!). So who knows? Maybe more places will pop up soon.
Another thought I had is that it might be spiffy if the non-training mobs had trophies of some sort for the experienced hunter to say, "Yeah, I went into the ravaged wagon camp and brutalized the local canim population. And here's the scalps to prove it." Maybe it's just me, but I kind of wish that leather goods showed you what sort of leather it was (as different animal hides do have different grains even after tanning) so that you can see when someone bagged a timber wolf instead of a rabbit. Or when you hunt a giant crab because it's a giant crab.
...I just want a trophy room, okay?