Just wondering if there's any possible way that it could be set so that we still get credit for a kill if the target mob runs away and then dies from bleeding out in a room we aren't in?
This really wasn't a major issue for me until I got to where I could handle the infested trail tasks. Now I'm getting tasks in there to kill 15-20 mobs, but sometimes as many as a third of them are poachers that run when I have them almost dead, hide, and by the time I figure out where they went they've died from blood loss and I've lost the credit for the kill. This is with a perception of 215 or so, and that's only about ten points below my highest combat skill. Considering I've been getting these tasks for quite a while now, just not attempting them, and how difficult perception can be to train I don't think it's just that my perception is lower than normal for this area.
anyway, if there would be any way to make it work that would be great. Thanks!
tasks and runaway targets
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