It's a bit unfair to respawn in the Shadgard church, because it is behind a line of militia if you are wanted by the law.
Could a more neutral location in Shadgard be selected for the respawn point, so the character can make it to the infirmary without being arrested ? How about at the door of the infirmary, if not inside ? How about that private room no one uses ?
Departing and Respawning in Shadgard
Departing and Respawning in Shadgard
- locksmith Lemuel 'I do all my own stunts.'
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
You, like everyone, have the option to not get in trouble with the law, rendering this change unnecessary.
Lately it really seems like you're trying to get the mud customized to your specifications.
Lately it really seems like you're trying to get the mud customized to your specifications.
Last edited by Lae on Sat Oct 27, 2012 9:35 am, edited 1 time in total.
http://i.imgur.com/SuO0Fej.gif
[FROM Rias (OOC)]: Jaster can now pick the lock on your bathroom door. I don't want any more details on that bug report.
You ask, "Are we there yet?"
Bryce angrily says, "I will turn this horse RIGHT AROUND."
Speaking to you, Jaster exclaims, "Compassion, Sister Lae!"
[FROM Rias (OOC)]: Jaster can now pick the lock on your bathroom door. I don't want any more details on that bug report.
You ask, "Are we there yet?"
Bryce angrily says, "I will turn this horse RIGHT AROUND."
Speaking to you, Jaster exclaims, "Compassion, Sister Lae!"
- KianTheArcher
- Member
- Posts: 541
- Joined: Fri Aug 19, 2011 10:01 am