Difference between revisions of "Armor"

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m (Making this better and overwriting the "help armor" already extant to give more info on the matter instead of just telling you about the command. The "commands" command exists now for that purpose, I'm sure.)
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Armor is important in CLOK.  Your choice of armor can have far reaching consequences in your ability to do certain things.  For example, armor may negatively affect your [[stealth]] ability, capability to maintain magical [[channeling|channels]], or do manual labor.  Different armor types may be stronger or weaker against certain damage types.  The material the armor is made of may also affect how strong or weak it is.
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Armor is often important in CLOK due to its ability to reduce the damage you take, however your choice of armor can have consequences in your ability to do certain things.  For example, armor may negatively affect your [[stealth]] ability, capability to maintain magical [[channeling|channels]], or do manual labor.  Different armor types may be stronger or weaker against certain damage types.  The material the armor is made of effects its durability and how effective it is against nether-based attacks in the case of ferrous metals. You can use the '''armor''' command to list your currently worn armor, its state of repair and whether you are considered lightly-armored, moderately-armored or heavily armored.
  
Some [[guilds]] expect that their members won't wear armor, some expect that they will, and some seem to have no care.
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Note: Armor skill does not reduce penalties to stealth, channeling. It does, however, slowly reduce the perception penalties starting at one thousand armor use, up to two thousand five hundred at the skill cap, but does not rid them entirely.
 
 
Note: Armor skill does not reduce penalties to stealth, channeling, or [[perception]] (in the case of closed helms).  These are static penalties to offset the static bonuses (damage reduction) of armor.
 
  
 
==Armor Types==
 
==Armor Types==
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: Scale leather
 
: Scale leather
 
: Scale metal
 
: Scale metal
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Note the above does not list all types of armor. Special types do exist, but are rare and/or scarce.
  
 
[[category:General]][[category:Combat]]
 
[[category:General]][[category:Combat]]

Revision as of 20:41, 14 December 2017

Armor is often important in CLOK due to its ability to reduce the damage you take, however your choice of armor can have consequences in your ability to do certain things. For example, armor may negatively affect your stealth ability, capability to maintain magical channels, or do manual labor. Different armor types may be stronger or weaker against certain damage types. The material the armor is made of effects its durability and how effective it is against nether-based attacks in the case of ferrous metals. You can use the armor command to list your currently worn armor, its state of repair and whether you are considered lightly-armored, moderately-armored or heavily armored.

Note: Armor skill does not reduce penalties to stealth, channeling. It does, however, slowly reduce the perception penalties starting at one thousand armor use, up to two thousand five hundred at the skill cap, but does not rid them entirely.

Armor Types

Brigandine
Chain
Leather
Plate
Rigid Leather
Scale leather
Scale metal

Note the above does not list all types of armor. Special types do exist, but are rare and/or scarce.