Difference between revisions of "Armor"
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Armor is important in CLOK. Your choice of armor can have far reaching consequences in your ability to do certain things. For example, armor may negatively affect your [[stealth]] ability, capability to maintain magical [[channeling|channels]], or swing a sword or defend at your best ability. Different armor types may be stronger or weaker against certain damage types. The material the armor is made of may also affect how strong or weak it is. | Armor is important in CLOK. Your choice of armor can have far reaching consequences in your ability to do certain things. For example, armor may negatively affect your [[stealth]] ability, capability to maintain magical [[channeling|channels]], or swing a sword or defend at your best ability. Different armor types may be stronger or weaker against certain damage types. The material the armor is made of may also affect how strong or weak it is. | ||
− | Some guilds expect that their members won't wear armor, some expect that they will, and some seem to have no care. | + | Some [[guilds]] expect that their members won't wear armor, some expect that they will, and some seem to have no care. |
Note: Armor skill does not reduce penalties to stealth, channeling, or [[perception]] (in the case of closed helms). These are static penalties to offset the static bonuses (damage reduction) of armor. | Note: Armor skill does not reduce penalties to stealth, channeling, or [[perception]] (in the case of closed helms). These are static penalties to offset the static bonuses (damage reduction) of armor. | ||
Line 13: | Line 13: | ||
: Scale leather | : Scale leather | ||
: Scale metal | : Scale metal | ||
+ | |||
+ | [[category:General]][[category:Combat]] |
Revision as of 02:54, 5 September 2013
Armor is important in CLOK. Your choice of armor can have far reaching consequences in your ability to do certain things. For example, armor may negatively affect your stealth ability, capability to maintain magical channels, or swing a sword or defend at your best ability. Different armor types may be stronger or weaker against certain damage types. The material the armor is made of may also affect how strong or weak it is.
Some guilds expect that their members won't wear armor, some expect that they will, and some seem to have no care.
Note: Armor skill does not reduce penalties to stealth, channeling, or perception (in the case of closed helms). These are static penalties to offset the static bonuses (damage reduction) of armor.
Armor Types
- Brigandine
- Chain
- Leather
- Plate
- Rigid Leather
- Scale leather
- Scale metal