Difference between revisions of "Monastic Order"

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Monks are healers first and foremost.  The majority of their powers will be centered around healing wounds, restoring energy and other recovery or defensive purposes.
 
Monks are healers first and foremost.  The majority of their powers will be centered around healing wounds, restoring energy and other recovery or defensive purposes.
 
===Combat===
 
===Combat===
Monks can learn some barehanded combat abilities in order to better defend themselves, though they won't be as powerful as dedicated fighters.
+
Monks are expected to avoid combat and instead focus on healing and support. (Church members who wish to engage in combat should consider the [[Knights Templar]].)
 
===Promotion Points===
 
===Promotion Points===
 
Promotion points can be earned in the following ways:
 
Promotion points can be earned in the following ways:
* Successfully completing tasks from the Guildmaster.
+
* Successfully completing tasks from the Guildmaster
 +
* Healing
  
 
The following actions will automatically '''reduce''' promotion points:
 
The following actions will automatically '''reduce''' promotion points:
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===Overall Pros===
 
===Overall Pros===
 
* The best healers, able to heal others even in mid-combat.
 
* The best healers, able to heal others even in mid-combat.
* Able to learn special techniques that allow them to parry weapons and deflect arrows bare-handed, allowing them to keep hands free for healing purposes
+
* Training and supplies can be acquired based on merit ([[guild points]]) rather than riln.
 
===Overall Cons===
 
===Overall Cons===
 
* No unique abilities tailored toward offense/damage-dealing.
 
* No unique abilities tailored toward offense/damage-dealing.
* Often scrutinized and judged due to their expectation to adhere to a strict moral code
+
* Often scrutinized and judged due to their expectation to adhere to a strict moral code.
 +
* Guild tasks offer little, if any, riln as a reward.
 
=Abilities=
 
=Abilities=
 
* [[Channeling Mastery]]
 
* [[Channeling Mastery]]
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=Guild Services=
 
=Guild Services=
None yet.
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* A modest living cell is provided in [[Shadgard]] with a bed, table, and trunk. (Items cannot be stored on the floor long-term.)
 +
* Guild trainers give training based on merit ([[guild points]]) instead of riln.
 +
* Mess Hall in Shadgard guild area offers food and refreshment based on merit.
 +
* Supply storehouse in Shadgard guild area offers clothing and other basic supplies based on merit. (To be expanded)
 +
* Access to the fortress [[Valeria]] and its various amenities.
  
 
[[Category:Guilds]]
 
[[Category:Guilds]]
 
[[Category:Monastic Order]]
 
[[Category:Monastic Order]]

Revision as of 07:36, 20 May 2014

The Monastic Order is an order of monks in the Church of Light who are dedicated to humanitarian efforts and are particularly well-known for their ability to heal even the gravest of wounds. They are also known for their skills at unarmed combat, a discipline the Order has developed over the years as the world has become more and more dangerous.

A monk's ability to harness and channel their inner light via Thaumaturgy for use in magic-like abilities is a discipline based on the monk's own sense of honor, compassion, virtue, and righteousness. It draws on their own power - not that of any patron deity. However, the channeling of one's inner light can be negatively effected or even outright prevented if one is not in the proper mental state. Selfishness, arrogance, deceit, and being too distracted by worldly matters are some of the things that can hinder one's ability to keep in touch with one's own inner light.

Monks are expected to follow certain moral guidelines and standards. If they end up acting in ways contrary to the standards of their Order, they may be demoted, put on probation or even expelled. As noted before, this may not always cause them to lose their powers to channel their Inner Light outright, though it will almost certainly diminish them due to the subconscious results of being chastised and expelled.

Some examples of actions that may get a monk into trouble:

  • Stealing
  • Bullying
  • Dishonesty
  • Betrayal of trust
  • Unmannerly arrogance
  • Murder
  • Abusing power, using it to dominate or for personal gain

All monks must assume that they are being watched and judged by their superiors within the Order. While a monk may be able to get away with bad conduct at times, if word of something ever reaches their superiors, there will be investigation, and punishment if necessary.

As is standard practice within the Church of the Light, monks honor the patron deity Serafina the Torchbearer and may call on her for assistance or guidance, though they do not worship her.

Playstyle

Overall

Monks are healers first and foremost. The majority of their powers will be centered around healing wounds, restoring energy and other recovery or defensive purposes.

Combat

Monks are expected to avoid combat and instead focus on healing and support. (Church members who wish to engage in combat should consider the Knights Templar.)

Promotion Points

Promotion points can be earned in the following ways:

  • Successfully completing tasks from the Guildmaster
  • Healing

The following actions will automatically reduce promotion points:

  • Stealing

Overall Pros

  • The best healers, able to heal others even in mid-combat.
  • Training and supplies can be acquired based on merit (guild points) rather than riln.

Overall Cons

  • No unique abilities tailored toward offense/damage-dealing.
  • Often scrutinized and judged due to their expectation to adhere to a strict moral code.
  • Guild tasks offer little, if any, riln as a reward.

Abilities

  • ... many more yet to be implemented!

Guild Services

  • A modest living cell is provided in Shadgard with a bed, table, and trunk. (Items cannot be stored on the floor long-term.)
  • Guild trainers give training based on merit (guild points) instead of riln.
  • Mess Hall in Shadgard guild area offers food and refreshment based on merit.
  • Supply storehouse in Shadgard guild area offers clothing and other basic supplies based on merit. (To be expanded)
  • Access to the fortress Valeria and its various amenities.