Rented rooms update!
Posted: Thu Feb 27, 2025 4:18 pm
As a few people have already realized, an updated system for renting inn rooms has been set up at the Hearth & Home Inn. (The previous system still works for places that haven't been updated yet.) In this version, rooms exist specifically and individually again. Each room at the Hearth has the same base description, but also a little extra individual thematic flavor at the end based on the room. You no longer go to the front desk and use the CHECK command to enter your room. You actually proceed into to hall (and upstairs if your room is on the second floor) and to the door of your room, and enter from there with ROOM ENTER. Also, other people can go to your room door and knock on it (with the ROOM KNOCK command) to try and get your attention instead of yelling at you over ESP.
The renting process is a little more involved: You head into the hall and use the ROOMS command in rooms that are flagged with (rooms) to see what's available and ROOM TOUR any rooms you're particularly interested in. This will show you the room description and some info about the room, and you can then type ROOM RENT if you're interested in that particular room. Then head back to the front desk and use the RENT command to proceed. Using the RENT command at the front desk will prompt people to do this if they haven't already set their sights on a room with ROOM RENT.
I think this makes the process and especially the rooms themselves feel much more real, and the rooms can have more unique personality. Having a real room that you actually go to and enter helps a character feel more part of the world, rather than just being teleported into an infinitely instanced version of the same room from the front desk. Plus, I can't wait to see people fighting over favorite inn rooms. I was really excited to bring back the original Hearth inn room themed doors, while also adding a bunch of new ones. There are 24 rooms at the Hearth alone, so there should be plenty of space, but the place can technically become full at which point people would have to look elsewhere, or just settle for a bed in the bunkhouse or somewhere public. Which I think is thematically appropriate.
On the note of room availability and places possibly filling up: I'm applying the same rule to rented rooms/homes as to owned homes: Only one at a time per account. We don't want all the good places snatched up by a bunch of alts, or the game running out of private room availability with every player using multiple rooms with their alts. Let this further encourage everyone to focus on a primary character and really develop them!
The above is why bunkhouses and other non-inn-room beds now provide the full rest bonus - if somehow all the rentable rooms are full, or you're on alt who can't rent because your other character is doing so, your alt can still get the full rest bonus.
One particularly nifty new feature is the ability to designate an approved guest, if your room allows it. An approved guest can enter the room whenever they want, regardless of whether the primary resident is around. Please don't do goofy things with this like paying other player characters to rent for you just so you can be made a guest and have extra space for yourself. We don't want to have to restrict guest designation to only those who don't already have their own home/room. (But it'll probably end up happening.) We don't want to go too crazy with allowing multiple guests this way, because then we run the risk of groups mostly gathering and interacting in private spaces away from the public, which we feel is bad for the game. Assigning a single guest is great for allowing a close friend or a significant other to share your living space, though.
Lastly, this same system will be used for other types of residences around town, once we finish adding them. I just wanted to get it out and tested for inn rooms, first. Maybe you'll end up renting a more long-term room above the bookstore or tavern or weaver's workshop, where rent is paid in months rather than days, to feel more grounded as a town resident rather than a transient.
P.S. Characters who currently have old-style inn rooms rented still have access to them via the CHECK command, but won't be able to extend rent of them or be able to access the new-style rooms until their current old-style inn room expires.
The renting process is a little more involved: You head into the hall and use the ROOMS command in rooms that are flagged with (rooms) to see what's available and ROOM TOUR any rooms you're particularly interested in. This will show you the room description and some info about the room, and you can then type ROOM RENT if you're interested in that particular room. Then head back to the front desk and use the RENT command to proceed. Using the RENT command at the front desk will prompt people to do this if they haven't already set their sights on a room with ROOM RENT.
I think this makes the process and especially the rooms themselves feel much more real, and the rooms can have more unique personality. Having a real room that you actually go to and enter helps a character feel more part of the world, rather than just being teleported into an infinitely instanced version of the same room from the front desk. Plus, I can't wait to see people fighting over favorite inn rooms. I was really excited to bring back the original Hearth inn room themed doors, while also adding a bunch of new ones. There are 24 rooms at the Hearth alone, so there should be plenty of space, but the place can technically become full at which point people would have to look elsewhere, or just settle for a bed in the bunkhouse or somewhere public. Which I think is thematically appropriate.
On the note of room availability and places possibly filling up: I'm applying the same rule to rented rooms/homes as to owned homes: Only one at a time per account. We don't want all the good places snatched up by a bunch of alts, or the game running out of private room availability with every player using multiple rooms with their alts. Let this further encourage everyone to focus on a primary character and really develop them!
The above is why bunkhouses and other non-inn-room beds now provide the full rest bonus - if somehow all the rentable rooms are full, or you're on alt who can't rent because your other character is doing so, your alt can still get the full rest bonus.
One particularly nifty new feature is the ability to designate an approved guest, if your room allows it. An approved guest can enter the room whenever they want, regardless of whether the primary resident is around. Please don't do goofy things with this like paying other player characters to rent for you just so you can be made a guest and have extra space for yourself. We don't want to have to restrict guest designation to only those who don't already have their own home/room. (But it'll probably end up happening.) We don't want to go too crazy with allowing multiple guests this way, because then we run the risk of groups mostly gathering and interacting in private spaces away from the public, which we feel is bad for the game. Assigning a single guest is great for allowing a close friend or a significant other to share your living space, though.
Lastly, this same system will be used for other types of residences around town, once we finish adding them. I just wanted to get it out and tested for inn rooms, first. Maybe you'll end up renting a more long-term room above the bookstore or tavern or weaver's workshop, where rent is paid in months rather than days, to feel more grounded as a town resident rather than a transient.
P.S. Characters who currently have old-style inn rooms rented still have access to them via the CHECK command, but won't be able to extend rent of them or be able to access the new-style rooms until their current old-style inn room expires.