They are my...um... cousins!

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Landion
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They are my...um... cousins!

Post by Landion »

The MINION verb has been around for a bit, but hasn't really been officially announced yet.

This command will allow you to set a familiar, mercenary, animate or otherwise to obey your orders.

There are several commands you can utalize:

- Guard - Either stay in a room and guard someone, or follow and guard you.
- Assist - The minion will follow and assist you in combat, using any special abilities they may have.
- Stay - The minion stays where you leave it and awaits your return.
- Flee - Causes your minion to flee to a nearby room and wait there for you.
- Forgive - Makes your minion forgive anyone who might have 'accidentally' attacked it.
- Skills - See your minions skills. Spiffy!

New addition:
- Approve - works only with mine guards, and allows you to add or remove a person's name to allow them to enter your mine.

These commands will continue to be updated and adjusted as needed, and a few still have a few minor bugs to work out. As always please BUG any issues you discover while using this command.
Last edited by Landion on Wed Apr 04, 2012 8:26 am, edited 1 time in total.
No longer GMing for CLOK.
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Landion
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Post by Landion »

Added recently:

Heal - Allows you to heal a minion at the Infirmary for a price.

Expect this to be tweaked and adjusted as necessary.
No longer GMing for CLOK.
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Kiyaani
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Post by Kiyaani »

Does this include imps?
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Landion
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Post by Landion »

Hrm... for now yes.

I'll talk to Rias and see if that is reasonable given they are of the demon variety, or if they should be healable via other means.
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Rias
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Post by Rias »

I already fixed it. Sorry. It only works on humanoids (imps would be classified as demons - bandages and healing herbs have no effects on them).
The lore compels me!
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Kiyaani
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Post by Kiyaani »

Darn... I knew I should have gotten him in there =P My poor, poor little imp.
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Mascond
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Post by Mascond »

Awesome! It made me sad to watch all my attendants bleed to death.
Thanks, feature making GMs.
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