So I know we have a few advanced tactics, i thought perhaps a few more might make combat a bit more interesting. These could be set into whatever guilds folks think make the most sense! Some of these are straight improvements onto the preexisting tactics.
Also with these additions, consider making a call on stunning pushing someone into "none" for tactics.
Wall of Steel - Much like Parry, except it there is an automatic chance to disarm while attacking.
Blurring Blades - Requires two blades in each hand. Improves offense, automatically presses every turn, but is exhausting and lowers defense. Possible lowers RT by a second?
Thundering Blows - Lowers defense, but adds chance to stun and knock down. Can only be done with with two handed weapons.
Containment - Used with pole-arm weapons, has a chance to push opponents back into ranged positions. Great for guarding! Terrible for ranged opponents!
The Heavy Hand (needs a neater name!) - Improved block, increases the chance of shield strikes but is more tiring to strike and block.
Whirling Dervish - Two light weapons, allowing someone to distract and put enemies into RT, but focuses very little on attacks, instead looking to disrupt and distract the opponent.
I'm sure a lot of you folks have other ideas! It would be neat if there were more tactics!
Idea: Advanced Tactics
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Idea: Advanced Tactics
Post by criticalfault »
Jhordon -(Struck by lightning) https://www.youtube.com/watch?v=X69NaSUdzzA
Cigano - (Friends on the other side) https://www.youtube.com/watch?v=yZAY-78zhmw
Cigano - (Friends on the other side) https://www.youtube.com/watch?v=yZAY-78zhmw
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