Skill Gain Totals on logout?

Post Reply
criticalfault
Member
Posts: 125
Joined: Sun Apr 20, 2014 10:23 pm

Skill Gain Totals on logout?

Post by criticalfault »

I thought it would be neat if when we quit, it would kick out how much of what skills we gained on the session we were connected. I figured this wouldn't be a huge problem since it seems like all of that is tracked anyhow.

It would really help some of us know and understand if what we do is working for us or perhaps some things gave gains we didn't know about! Anyhow, just a suggestion!
Jhordon -(Struck by lightning) https://www.youtube.com/watch?v=X69NaSUdzzA
Cigano - (Friends on the other side) https://www.youtube.com/watch?v=yZAY-78zhmw
jilliana
Member
Posts: 936
Joined: Thu Jan 02, 2014 2:51 pm
Location: Texas
Contact:

Re: Skill Gain Totals on logout?

Post by jilliana »

Just for clarification's sake, would it just be a list of only the skills we got gains in? If so, I'm all over this idea. :) :)
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
User avatar
Jirato
GM
Posts: 3049
Joined: Sat Apr 14, 2012 12:17 pm

Re: Skill Gain Totals on logout?

Post by Jirato »

Personally, I feel that's taking things a bit too far in a direction against an RP MUD. While I understand we have a very gamey skill system, I really don't feel it should be presented as the focus of CLOK. Doing this would be a step towards that.

In fact, counter-suggesiton: I think it'd be pretty cool if we didn't show people what their exact skill ranks were at all, but instead just generalized it with a phrase. "Unskilled", "Novice", and so on. They could be working on a skill for days/weeks without seeing their rank change. They'd still be gaining skill exactly the same way they do now, the only difference is they wouldn't know exactly how many skill ranks they have.
preiman
CLOK Patron
Posts: 442
Joined: Mon Mar 31, 2014 10:34 pm
Location: Rancho Cordova CA.

Re: Skill Gain Totals on logout?

Post by preiman »

I think i would like that. taking the numbers out of the skill display. though i will add that if we do it that way, we might need some indicator that what we are doing is actually making us better at a thing.
"I don't think we're ever going to find out what is going on with these canim, where are they coming from?!"
Kent arrives from the southeast.
Kent hugs you.
say um
You say, "Um."
a Mistral Lake sentry arrives from the east, armor clanking.
Kent heads north.
User avatar
Rias
DEV
Posts: 6307
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Re: Skill Gain Totals on logout?

Post by Rias »

Sorry Critmeister, but I really like Jirato's counter-suggestion.
The lore compels me!
criticalfault
Member
Posts: 125
Joined: Sun Apr 20, 2014 10:23 pm

Re: Skill Gain Totals on logout?

Post by criticalfault »

That's completely fine, just a suggestion ;)!
Jhordon -(Struck by lightning) https://www.youtube.com/watch?v=X69NaSUdzzA
Cigano - (Friends on the other side) https://www.youtube.com/watch?v=yZAY-78zhmw
User avatar
Elystole
Member
Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Re: Skill Gain Totals on logout?

Post by Elystole »

Jirato wrote:In fact, counter-suggesiton: I think it'd be pretty cool if we didn't show people what their exact skill ranks were at all, but instead just generalized it with a phrase. "Unskilled", "Novice", and so on. They could be working on a skill for days/weeks without seeing their rank change. They'd still be gaining skill exactly the same way they do now, the only difference is they wouldn't know exactly how many skill ranks they have.
The problem I see with this is those times when you aren't learning anything at all and you wouldn't realize it.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
User avatar
baerden
Member
Posts: 181
Joined: Tue Apr 02, 2013 6:35 pm

Re: Skill Gain Totals on logout?

Post by baerden »

You could easily do this with a mudlet script. I've written a few in Lich (Ruby) for Gemstone that did the same thing for XP.
jilliana
Member
Posts: 936
Joined: Thu Jan 02, 2014 2:51 pm
Location: Texas
Contact:

Re: Skill Gain Totals on logout?

Post by jilliana »

I actually don't like Jirato's counter-suggestion.

I like to see numbers for my own peace of mind. Not only for the reason Elystole stated, but because it's nice to see progress and how my skillgains are working overall.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
merin
CLOK Patron
Posts: 278
Joined: Fri Feb 07, 2014 6:49 pm

Re: Skill Gain Totals on logout?

Post by merin »

I like the no numbers thing. It will make IC talking about how good we are at something less...weird. If i think I'm a novice with 300 skill and someone thinks that is more ...journiman or compitant then we kind of blunder around it. I do also agree we need to know if what we're doing is working.
User avatar
Isiaa
Member
Posts: 338
Joined: Fri Aug 12, 2011 1:59 pm

Re: Skill Gain Totals on logout?

Post by Isiaa »

Well then, it could be optional? Option(whatever number) on=text based, off=number based.
xavier
Member
Posts: 193
Joined: Wed Jul 31, 2013 7:36 am

Re: Skill Gain Totals on logout?

Post by xavier »

i like the numbers. I however find it very cumbersome to talk about how skilled you are in a certain thing IC so here's my two cents.

Change the skill levels to text, maybe ten levels
absolute beginner,
still learning,
clumsy, yet practical,
graduated apprentice,
journeyman,
hasn't broken anything in a while,
Working on that masterpiece,
master level work,
If it's there, I can do it,
and finally
Grandmaster poobah

These of course would coorespond to 0-100, 101-200 etc up to 1000 and infinity. You could simply add an extra flavor message for when the skill actually increases and if you see something like
Hmm, you think you'll do that better next time.
Wow, what an improvement.
Getting better, getting better.

or any other suitably better message you know you've gotten better at it. These messages however I would like to suggest be an option to toggle on and off like combatrolls or something. You have all made combat much easier to deal with, especially with many people involved and having this message pop up after each skill gain would kind of detract from that.
options SkillBetters on You'll get messages whenever your skill increases.
options SkillBetters off You won't get told if you get better at something.

Now you have an option to turn it off or on depending on need, amusing ways of discussing your skill level, and the ability to determine if what you are doing is actually improving your char. Did I miss anything?
Rain falls steadily to the earth.
The gore has been washed from you.
The blood has been washed from you.
You are splattered with gore!
Rain falls steadily to the earth.
The gore has been washed from you.
The blood has been washed from you.
You are splattered with gore!
User avatar
Kent
Member
Posts: 660
Joined: Mon Feb 25, 2013 8:31 pm

Re: Skill Gain Totals on logout?

Post by Kent »

Because of the minefield of bugs we wade through as players, not having the skill numbers visible would be a disaster under the current situation.

Think of the bug where if you were fighting on horseback, and if your warhorse decided to kick that round; you got zero riding gain that round and no way to be aware of it. Or if for some reason your firearms skillgains were only half or less than half half as gainful as the same practice on the longbow...how long would it take the clok community to notice that coding error?

The moral of the story is, some good ideas are only good on a bug-free mud.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
User avatar
Jaster
Member
Posts: 777
Joined: Thu Sep 01, 2011 10:06 pm
Location: Eastern U.S.

Re: Skill Gain Totals on logout?

Post by Jaster »

I agreed with you up until the end, Kent (and I wouldn't call it a disaster). There is no such thing as a bug free mud. :D

But really.. you make a good point. Having the numbers would seem to be more conducive to players spotting skill related bugs.

I think the real moral of the story is : everything has its pros and cons.
User avatar
Kent
Member
Posts: 660
Joined: Mon Feb 25, 2013 8:31 pm

Re: Skill Gain Totals on logout?

Post by Kent »

Jaster wrote:I agreed with you up until the end, Kent (and I wouldn't call it a disaster). There is no such thing as a bug free mud. :D

But really.. you make a good point. Having the numbers would seem to be more conducive to players spotting skill related bugs.

I think the real moral of the story is : everything has its pros and cons.
I agree with you too. Thanks.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
TwistedAkai
Member
Posts: 142
Joined: Fri Sep 20, 2013 10:05 am

Re: Skill Gain Totals on logout?

Post by TwistedAkai »

Might I suggest that, on log out (limit of once every few hours or so), it give you a generic "You feel like you've gotten better with a sword." or similar message? This would avoid telling people exactly what improved, or even by how much, but still give a sense of accomplishment at the end of the day, especially if you move to named ranks instead of numbers being shown to players.
You also notice the corpse of a canim scavenger (x169).
Post Reply

Return to “Feature Requests and Suggestions”