I saw in the changelog and in the game a few flavor texts for wind and that got me thinking.
What if based on terrain, you could change up the wind text?
if Forest and light breeze then WindText = A faint breeze gently rustles the leaves in the boughs of the canopy overhead.
if prairie and light breeze then WindText = The rolling grass ripples and waves with the gentle breeze.
if dry prarie and moderate breeze then WindText = A steady wind sends a pair of tumbleweeds tumbling along the lonesome prarie.
else
generic stuff until it gets worked out?
Wind
Re: Wind
It actually already does! It could use some more expanding though, I agree. My creativity drive just needs a recharge first. More suggestions arevery welcome.
The lore compels me!