Trading Masteries

Artisans of the Western Coalition, specializing in resource-gathering and crafting.
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Nootau
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Trading Masteries

Post by Nootau »

Seeing as most, if not all, other 'Mastery' Guild abilities require 1000, will the Trader masters be updated to also require 1000 skill rather than 500?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
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Rias
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Post by Rias »

We'll be looking over trader abilities and requirements now that the guild is no longer new and the abilities have been released for quite a while, and have been used/tested by many.
The lore compels me!
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Ardor
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Post by Ardor »

To be honest, some of the abilities are boring. Farming and Fishing Mastery both give a flat skillpoint boost and nothing else. Master Lumberjack seems somewhat pointless since there are no masteries for the things you actually do with all that wood.


Edit: Looking over the Masteries again, I believe Leatherworking Mastery could use some higher requirements. It only requires a total of 3 points and 400 skill compared to the 7 points and 500 skill in 2 skills that Mastery: Blacksmithing needs. I thought about adding a skinning mastery but I do not believe something that relies that much on combat goes well with the theme of traders.
Last edited by Ardor on Sun Dec 09, 2012 4:44 pm, edited 1 time in total.
[FROM Rithiel (OOC)]: Be careful what you wish for.
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