The MINION verb has been around for a bit, but hasn't really been officially announced yet.
This command will allow you to set a familiar, mercenary, animate or otherwise to obey your orders.
There are several commands you can utalize:
- Guard - Either stay in a room and guard someone, or follow and guard you.
- Assist - The minion will follow and assist you in combat, using any special abilities they may have.
- Stay - The minion stays where you leave it and awaits your return.
- Flee - Causes your minion to flee to a nearby room and wait there for you.
- Forgive - Makes your minion forgive anyone who might have 'accidentally' attacked it.
- Skills - See your minions skills. Spiffy!
New addition:
- Approve - works only with mine guards, and allows you to add or remove a person's name to allow them to enter your mine.
These commands will continue to be updated and adjusted as needed, and a few still have a few minor bugs to work out. As always please BUG any issues you discover while using this command.
They are my...um... cousins!
They are my...um... cousins!
Last edited by Landion on Wed Apr 04, 2012 8:26 am, edited 1 time in total.
No longer GMing for CLOK.