Task Ideas

Mercenaries of the Western Coalition, specializing in nonmagical combat and tactics.
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Makkah
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Task Ideas

Post by Makkah »

Rias mentioned that us providing task ideas is a good thing... so:

- NPC traders hire us to come to their mines in the wilderness and help wipe some worm infiltrates out or protect it from invading looters

- Quell the masses task... where we have to kill X number of a certain mob (boring, but tried and true)

- The dreaded ESCORT tasks... where we have to escort trading caravans from point A to point B

- Call to Arms! We have to post up at a city's gates and protect it against a mini-invasion

- Clear out Ebon Pass... kill a few of the creatures that are hiding in that dreaded place

More as they come to me.
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Landion
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Post by Landion »

Heh, very cool ideas.

I like the 'enter mine, clear it out' and the mini-invasion ones especially.
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Rias
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Post by Rias »

The mini-invasion one is on our list, that's a big part of the reason we released the hamlets.
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Makkah
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Post by Makkah »

The enter mine, clear it out one MIGHT be able to be linked between a trader and a merc too... to provide both with guild points. Neat.
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Acarin
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Post by Acarin »

I'd like to see Shar members get guild points for assassinating the individuals mercenaries are escorting...

It's on now Spearface...
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Makkah
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Post by Makkah »

And the merc gets 100x the points when he defends the escort...
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Acarin
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Post by Acarin »

[quote=Makkah]And the merc gets 100x the points when he defends the escort...[/quote]

That sounds more than fair.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Ragn
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Post by Ragn »

Was there ever any movement on these ideas?

Couple other ideas beyond what was already posted here..

Protect the Store: A Merchant or other NPC hires the Mercenary to protect their stock, property, or some such after receiving threats/rumors that thieves would target it. Could spawn various NPCs that wander in, and interact with the Merchant, and then out again, with a random one (or more) instead attacking the Merchant at some point.

Patrol the City: The Mercenary is required to join a patrol in a city, due to them having suffered casualties. They follow them around for a small amount of time, and might have to deal with several situations be it wild animals, thieves, or even arson?

Clear out Den of (Bla): Mercenary is sent into a specially spawned location to clear it out of anything from an animal pest, to brigands. Could be created inside a city, or out in the wilderness depending on the creature.

Invade!: Instead of defending against an invasion, the Mercenary is assigned to join a task force sent into either Corvus or Shadgard to raid it. Spawns some faction NPCs in either place, that once the Mercenary joins will head into the cities. Have to reach a specific point, and perhaps leave a trophy of a specific enemy slain as a warning.

Tutor: The Mercenary is assigned in training up someone at a certain place. Think like a question and answer style task, but instead of questions convert it to physical actions with whatever weaponplay the Merc happens to be most skilled at.
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Re: Task Ideas

Post by Methiur »

Some mixing it up would be good although nothing specific comes to mind that hasn't already been called out here. The escort tasks are probably my favorite though.

Overall, I'd like more of an option to choose the task difficulty, a look taken at how the tasks are calculated or how much time is required between asking. I am doing 'better' against the brigands than I was a few weeks ago though it may take a few trips to the healer in between. The 'hunt x' creatures or 'a particularly dangerous creature' continue to be about double my actual skill level per the numbers shown and after having my task given/removed for hours straight I don't nothing reasonable difficulty has arisen.
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Makkah
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Re: Task Ideas

Post by Makkah »

Maybe a bit more doable than the other ideas in this thread...

Would be awesome if joining up with the merc patrols in Ebon Pass would net us guild points. Base it on damage to targets. Bonus for kills.

Also would be awesome for a bigger variation of Merc patrolmen. Meaning, maybe they make runs to Mistral Lake or Keth or Shad every hour or so. Adds variety!
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Kunren
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Re: Task Ideas

Post by Kunren »

Another task idea: Duels.
When a member of the upper crust of society, the nobles and the obscenely rich merchants and the city leaders, offends another, the common method of resolving it should be a duel. As many aristocrats don't have combat experience, they tend to use proxies to fight for them in the duel. Occasionally, an honorable knight cannot be found, often because one party is obviously in the wrong and therefore can't fid an honorable knight to fight for them. That's where mercenaries would come it. Can't find a knight? Hire one, or the best approximation of one, heh. The tasks would consist of going out to fight a single, extremely well armed enemy, of equal or greater skill to your own, in a cities arena or something. There would also be rules that could be applied, armor prohibited or not, weapon types prohibited or not, a duel with flintlocks, and whether or not the duel is to the death.
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Acarin
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Re: Task Ideas

Post by Acarin »

Makkah wrote:Maybe a bit more doable than the other ideas in this thread...

Would be awesome if joining up with the merc patrols in Ebon Pass would net us guild points. Base it on damage to targets. Bonus for kills.

Also would be awesome for a bigger variation of Merc patrolmen. Meaning, maybe they make runs to Mistral Lake or Keth or Shad every hour or so. Adds variety!
I like the guild points idea, but I'd prefer that the patrolmen NOT make runs to other areas. This would make using the roads exceedingly annoying for those of us with bad rep with Haiban.
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Makkah
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Re: Task Ideas

Post by Makkah »

Acarin wrote:
I like the guild points idea, but I'd prefer that the patrolmen NOT make runs to other areas. This would make using the roads exceedingly annoying for those of us with bad rep with Haiban.
Added bonus.
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Acarin
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Re: Task Ideas

Post by Acarin »

Makkah wrote:
Acarin wrote:
I like the guild points idea, but I'd prefer that the patrolmen NOT make runs to other areas. This would make using the roads exceedingly annoying for those of us with bad rep with Haiban.
Added bonus.
Good point! I might be able to have some fun with that.
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Kunren
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Re: Task Ideas

Post by Kunren »

Acarin wrote:
Makkah wrote:
Acarin wrote:
I like the guild points idea, but I'd prefer that the patrolmen NOT make runs to other areas. This would make using the roads exceedingly annoying for those of us with bad rep with Haiban.
Added bonus.
Good point! I might be able to have some fun with that.
I'm sure other cities might be a bit suspicious if Haiban started extending its reach quite so far as to have patrolmen going about many roads. +1 added bonus for city conflict
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