So far heavier armors only have a stealth penalty and channeling penalty as far as I know. I'd think it would be a lot harder to perform a considerable number of other actions in heavy armor.
Maybe some energy/rt penalties for logging, mining, farming, and crafting skills?
Maybe a direct drop in dodge skill like that seen with stealth?
Even an additional energy cost for swinging weapons that could be trained away with armor use...
Right now, unless you hide or are primarily casting it seems like there is absolutely no reason not to wear full plate.
Heavy armor and penalties
Heavy armor and penalties
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
Don't think so... this type of training was already discussed in another closed thread.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
- KianTheArcher
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