PK toggle

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Evelyn
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PK toggle

Post by Evelyn »

I'd like the option to be able to toggle pk on and off, this would be nifty for new people who just want to forage/get riln without having to worry about getting griefed/pked within the first few hours of playing.

Also would give people the chance who just want to RP and have fun not to get involved with PK unless it's an event if they don't want to.
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KianTheArcher
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Post by KianTheArcher »

I think if something like this were put in, it'd be best for characters with 5-10 hours or less. After the 5 (or 10) hour mark, PK should automatically turn on. And if should be toggable in the first 10 hours, but once PK is toggled on, it shouldn't be able to be turned off again.
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Acarin
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Post by Acarin »

I, for one, would not like to see this.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Evelyn
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Post by Evelyn »

I didn't think you would. But it's not nice for newbies to get attacked and threatened when they are just three hours old. I know it would put me off the game.
Last edited by Evelyn on Sat Apr 28, 2012 9:10 am, edited 1 time in total.
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Rias
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Post by Rias »

Something to protect new folks would be good. We like to think that our players would consider that killing someone shortly after their starting the game would have a high chance of causing them to leave and not come back, but that isn't always the case, so I think some kind of mechanical protection is warranted. It would disappear if they initiated a PvP action, though.
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Evelyn
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Post by Evelyn »

That sounds fair Rias. :)

PS When I say put me off I mean if I was starting out completely new and stuff. Nothing could put me off now, you are all stuck with me bahaha.
Last edited by Evelyn on Sat Apr 28, 2012 11:51 am, edited 1 time in total.
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Acarin
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Post by Acarin »

Can the toggle automatically turn off if they have a really annoying name?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Evelyn
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Post by Evelyn »

Like Raccoon? :P
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Gad
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Post by Gad »

::Player versus Player toggled on::

See you in game, Acarin.
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Acarin
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Post by Acarin »

Are you new Gad?
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Nootau
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Post by Nootau »

I'd leave pvp toggled on.

If anything should only be a penalty for beating up people significantly weaker than one's self. Much much sport for picking on the weak, mostly will have people look down on you for such.
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Evelyn
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Post by Evelyn »

So would I. I was meaning more so for new people.
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Acarin
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Post by Acarin »

[quote=Nootau]I'd leave pvp toggled on.

If anything should only be a penalty for beating up people significantly weaker than one's self. Much much sport for picking on the weak, mostly will have people look down on you for such.[/quote]

The PK toggle being suggested is for new people only. You wouldn't qualify Nootau.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Gad
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Post by Gad »

You are not new either Acarin so why worry about this?
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Nootau
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Post by Nootau »

[quote=Acarin]The PK toggle being suggested is for new people only. You wouldn't qualify Nootau.[/quote]It was in reference to Gad's post which I assumed meant that only you would have PvP on.
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Acarin
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Post by Acarin »

Because this toggle is obviously aimed at me as I am the only person nefarious enough to slaughter the new (as you all believe). I am however perfectly fine with it.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Nootau
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Post by Nootau »

You're right Acarin. There should be more Guilds which provoke pvp by rewarding it. (I am being serious)
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Post by Acarin »

I don't expect a reward Nootau. I do it out of IC hate.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Gad
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Post by Gad »

I do not care either way. My first post was a joke as to where I would toggle my PvP.
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Acarin
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Post by Acarin »

I'd leave my PvP toggle off. I'm a bit tired of all of you harassing me.
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Gad
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Post by Gad »

Now, that is funny.
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Evelyn
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Post by Evelyn »

I didn't mean to start a row, just something came up I was concerned about. That's all, eat cookies be happy. :)
Last edited by Evelyn on Sat Apr 28, 2012 5:20 pm, edited 1 time in total.
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Post by Avedri »

Obviously there are some passionate opinions about this but I'm glad that everyone for the most part is able to remain civil while it gets discussed on the boards. =)
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Post by Evelyn »

[quote=Rias]Something to protect new folks would be good. We like to think that our players would consider that killing someone shortly after their starting the game would have a high chance of causing them to leave and not come back, but that isn't always the case, so I think some kind of mechanical protection is warranted. It would disappear if they initiated a PvP action, though.[/quote]

Can this be looked at again? :)
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Post by Acarin »

I'm all for it. A few hours of pk off seems reasonable to me as long as it doesn't interfere with rp, of course!
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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