Blacksmithing Released!

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Landion
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Blacksmithing Released!

Post by Landion »

You can read about Blacksmithing here: http://wiki.contrarium.net/index.php/Blacksmithing

Enjoy!
Last edited by Landion on Tue Nov 29, 2011 10:47 am, edited 1 time in total.
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Landion
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Post by Landion »

You can now forge or carve hafts and hilts.

Please BUG any issues you come across. I'm aware the descriptions on the weapons may not be perfect, I'll be tweaking those in the coming days.

I'll also be adding benefits and penalties to the damage and effectiveness of forged weapons soon, but for now, you can at least begin practicing to get your skills up.
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Post by Landion »

Jaster, the bugs you reported last night should now be fixed.

- Once you begin forging, if you try to stop and forge a new type of weapon type or hilt/haft it now stops you appropriately.
- When you VICE, your hilt is no longer left in your hand still.

Feel free to BUG more issues if I'm not in game, or chat at me if I'm around and I'll try to address bugs as they come up. Hopefully that was the last of them, I tested extensively tonight, but we all know that isn't full proof.
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Post by Landion »

Forged weapons should now offer a -30% to +15% bonus to damage and accuracy based on the weapon quality.

These numbers will continue to be adjusted as necessary.
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Post by Stranger »

I worked with this a bit last night. Seems to work pretty good.

By the way, is there a trainer somewhere for General Blacksmithing, Forging: Bladed Weapons, Forging: Armor etc?
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Post by Landion »

The mining foreman should now offer training in these areas.
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Post by Landion »

A few updates to blacksmithing:

- You now have a chance to fail a piece entirely yielding a metal-lump.
- These lumps can be re-smelted into bars, though you do lose some material in the process.

- You will automatically be told the weight required for a piece if you do not have enough metal to craft for that piece.
- If you have excess metal for a piece, you will be informed of this and given an option.
- You can still use it to forge your item by CONFIRMing your commands. This will simply cause the loss of any extra material in the bar which was not needed.

So, you could create a nail, out of a 50 lbs bar. You would, however, be wasting 49 lbs of metal.

This should give people a good reason to use the nifty bar-cutters found in your workshops.
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Post by Nootau »

Who can produce Sabers?
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Post by Landion »

As I have said many times in game and here on the forum: New weapon types will be released to blacksmithing as time goes on.
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Post by Nootau »

Was wondering if it was going to become a Utasa thing.
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Post by Rias »

Doubtful. As far as I can tell, Utasa have no particular interest in the production of weapons. I think they get along just fine purchasing weapons, and while anyone can take up blacksmithing, I don't see that Utasa would have any particular focus or effort put into the craft to have developed a specialty in crafting sabres.
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Post by Nootau »

Metal hafts are what kind of weapon?
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Post by Landion »

What?
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Post by Nootau »

Metal hafts, such as the hafts to great-axes or for a glaive. What kind of weapon is it if you try to attack with just it?
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Post by Landion »

They aren't weapons, and you shouldn't be able to attack with them.
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Post by Nootau »

I watched Evelyn last night use a greataxe haft to beat someone with it..

On a side note then, can you add staves as forge-able weapons?
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Post by Landion »

That would be a bug. And you can make staves via carving. I'm not sure how I feel about having them forged as well.
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Post by Rias »

If you weren't a big mean ignorer, you would have noticed us point out that Evelyn was using Bear Claw, not the axe haft.
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Post by Nootau »

oh.. >.>
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