Keep track of your enemies!

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Rias
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Keep track of your enemies!

Post by Rias »

Players can now use the enemies command to add/remove player characters to/from their enemy list. If a character is on your enemies list, they will be considered hostile for all mechanics, like a "red" NPC. So for instance, if you have a minion, and your minion sees a player character who is on your enemies list, they will immediately start attacking (unless you have set them to a passive non-attack AI, of course).

Also, someone you consider an enemy will not be able to join your group.

Currently, you can only add someone to your enemies list if they are online at the time.
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Elizamor
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Post by Elizamor »

Oh cool!
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Rias
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Post by Rias »

Edited original post to add: Also, someone you consider an enemy will not be able to join your group.
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Lae
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Post by Lae »

[quote=Rias]Edited original post to add: Also, someone you consider an enemy will not be able to join your group.[/quote]

Awesome!
http://i.imgur.com/SuO0Fej.gif
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Skjotur
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Post by Skjotur »

This could be really useful, thanks.
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Reynard
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Post by Reynard »

This is amazing. Now excuse me while I find as many bugs as possible with this. =P
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Elizamor
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Post by Elizamor »

How about If your enemy has a pet, and that person is listed as your enemy, their pet attacks you when they see you
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Rias
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Post by Rias »

That was the main reason behind this implementation.
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Elizamor
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Post by Elizamor »

But if your enemy doesn't list you as their enemy. Would your enemies pet still attack you if you list them as your enemy?
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Reynard
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Post by Reynard »

I think that your pet should not instantly attack people that are not listed as your enemy. >_>
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