Elemancy Casting Cost
Elemancy Casting Cost
Is Elemancy supposed to still cost -30 energy per cast? I thought this was going to be removed.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Some of the more powerful spells are intended to be particularly costly. Lightning bolt requires a bit more complicated weaving to actually make the proper mixture and conditions to produce a lightning bolt from the involved elements.
Molten Boulder should have an energy cost as well, though probably not as much as lightning. It's a more natural result of the elemental combination.
Molten Boulder should have an energy cost as well, though probably not as much as lightning. It's a more natural result of the elemental combination.
The lore compels me!
How much energy does it take to channel 1, 2 and 3 channels of the same element? I am trying to see how channeling effects things to get an estimate if I should focus train it or let it passively train.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
How does channeling play into this? It is some kind of roll to lessen the amount of energy used in this fashion?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
It's a chance to lessen it currently, but we're looking into different ways to apply the skill. High-power spells should always remain energy-expensive to cast, and several spells get their high costs from the cost of maintaining channels alone. Negating that has been found to be too unbalancing.
One aspect that hasn't been implemented yet is chance to avoid channel interruption. This will be helpful once things like taking hits have chances of interrupting active channels. It will not effect the chance to lose channels due to armor.
One aspect that hasn't been implemented yet is chance to avoid channel interruption. This will be helpful once things like taking hits have chances of interrupting active channels. It will not effect the chance to lose channels due to armor.
The lore compels me!