Quality of Life Requests

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Stranger
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Quality of Life Requests

Post by Stranger »

Just making a little post here for small additions to the game that would improve the games overall use and enjoyment without any major mechanics changes.

I'll start!

- Add a small bit of code that will change anything inside of character owned home with the word "bed" into a moral boosting sleeping item. Requires three criteria #1 the word "bed", #2 It is something you can "lay" on and #3 it is inside a character's home. So in theory you could use a bedroll, but once you take it outside the home, it would no longer work. You could even take your bedroll to other homes and have a sleepover!
- Allow all character homes to have a minimum light level, even if some situations might seem a little lore unfriendly. One of my homes has this issue and it might be nice to fix it across the board for all homes.
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Rias
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Re: Quality of Life Requests

Post by Rias »

All homes should have "window lighting" at minimum, meaning even at night they should have a small bit of lighting. I'll fix up any dark ones, and look into the bed situation.
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Re: Quality of Life Requests

Post by cinrean »

Minor, but I think energy should be refilled by a long rest.
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Re: Quality of Life Requests

Post by Rias »

Per today's changelogs:
- "LAYing on a bedroll in a private home or inn room that doesn't otherwise have a bed in it will now count as a comfortable place to sleep and provide eligibility for the "comfortable sleep" morale bonus upon a later login."
- "Characters logging in under "comfortable sleep" conditions will now have any missing energy restored."
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Kiyaani
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Re: Quality of Life Requests

Post by Kiyaani »

Hoods on cloaks working as head/neck warmth when pulled up.
Neckerchiefs working as head warmth when pulled up as a mask.
Ability to double stack hand-slot items if it's gloves and gauntlets.
Ability to wear hats under or on top of hoods for double head warmth.
jerc
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Re: Quality of Life Requests

Post by jerc »

- "Characters logging in under "comfortable sleep" conditions will now have any missing energy restored."
Something else that would be nice is if treated wounds and fractures would heal when getting comfy sleep. Those are far more annoying to recover than energy.
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Re: Quality of Life Requests

Post by Squeak »

Changelog wrote:
(Combat) The following hurled weapons now consider each instance of the item to be a stack, and will not leave the hurler's hands or inventory when HURLed in combat: throwing-axe, throwing-dart, throwing-hammer, throwing-knife, throwing-shard.
It seems thrown weapon stacks left in a container set as "Container set hurled" will move the weapon stack to an empty hand after an attack. Any chance we could get them to remain in their set container?

It dawns on me that this might not be the case for thrown weapon-specific sheathes, as I've not used one, so it may just need be expanded to any container set as "hurled".
A shadowy wolf with luminous blue eyes emerges from the edge of the redwood grove, its stance and gait non-aggressive. Maintaining several yards distance, it sits. Several others begin to emerge from various points in the foliage around you, causing you to realize you have been surrounded. The first wolf stares at Vighon for many long moments, unmoving and unblinking, as the surrounding wolves remain still. Then the first wolf stands, turns, and heads back into the redwood grove. The surrounding wolves disappear back into the surroundings.
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Re: Quality of Life Requests

Post by Mystry »

I know it's practically heresy to suggest it, but I'd really, really like an NPC source for lockpicking. Maybe it's my time zone but when I'm on (which has been rare recently I'll grant you), I just never see anyone doing it, and I have so many lockboxes that the things take up every inch of space in the bank locker. Even just an option to sell the things for a lesser amount would be nice, JUST so I could clear them out and not have every bit of storage (plus be at encumbrance 3 from carrying ones I have nowhere to store) used up by them. It's really what's been discouraging me every time I log on.

I dare not just junk them because I'd probably be throwing away 20k or more riln.
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Re: Quality of Life Requests

Post by Squeak »

Mystry wrote: Thu Mar 13, 2025 11:34 am I know it's practically heresy to suggest it, but I'd really, really like an NPC source for lockpicking. Maybe it's my time zone but when I'm on (which has been rare recently I'll grant you), I just never see anyone doing it, and I have so many lockboxes that the things take up every inch of space in the bank locker. Even just an option to sell the things for a lesser amount would be nice, JUST so I could clear them out and not have every bit of storage (plus be at encumbrance 3 from carrying ones I have nowhere to store) used up by them. It's really what's been discouraging me every time I log on.

I dare not just junk them because I'd probably be throwing away 20k or more riln.
Or, conversely, a way for people to drop off up to a certain amount at the warehouse, say up to ten at a time, which is then used to supply locksmiths with fodder for the lockpicking task. It costs a good bit (the locksmith has to pay people to open them, after all), and is an unreliable way to get them opened, but still gives people the chance to get them opened without the uncertainty of mailing them off to someone.
A shadowy wolf with luminous blue eyes emerges from the edge of the redwood grove, its stance and gait non-aggressive. Maintaining several yards distance, it sits. Several others begin to emerge from various points in the foliage around you, causing you to realize you have been surrounded. The first wolf stares at Vighon for many long moments, unmoving and unblinking, as the surrounding wolves remain still. Then the first wolf stands, turns, and heads back into the redwood grove. The surrounding wolves disappear back into the surroundings.
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Re: Quality of Life Requests

Post by Gorth »

You can always CONSIGN them.
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Re: Quality of Life Requests

Post by Mystry »

Squeak wrote: Thu Mar 13, 2025 12:03 pm
Mystry wrote: Thu Mar 13, 2025 11:34 am I know it's practically heresy to suggest it, but I'd really, really like an NPC source for lockpicking. Maybe it's my time zone but when I'm on (which has been rare recently I'll grant you), I just never see anyone doing it, and I have so many lockboxes that the things take up every inch of space in the bank locker. Even just an option to sell the things for a lesser amount would be nice, JUST so I could clear them out and not have every bit of storage (plus be at encumbrance 3 from carrying ones I have nowhere to store) used up by them. It's really what's been discouraging me every time I log on.

I dare not just junk them because I'd probably be throwing away 20k or more riln.
Or, conversely, a way for people to drop off up to a certain amount at the warehouse, say up to ten at a time, which is then used to supply locksmiths with fodder for the lockpicking task. It costs a good bit (the locksmith has to pay people to open them, after all), and is an unreliable way to get them opened, but still gives people the chance to get them opened without the uncertainty of mailing them off to someone.
I always paid the locksmith for opening them, not the other way around :eyes:.
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Re: Quality of Life Requests

Post by cinrean »

Broken wood skewers:

Let us bury them as trash, break them into kindling or in some other way dispose of them in the wild?
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Re: Quality of Life Requests

Post by cinrean »

DROP MY (item)

1) if you are holding something matching, drop it
2) if you have something else matching, get and drop it

I have this aliased client-side to: get my (item);drop (item) - would be nice to just have it in the game though.
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Re: Quality of Life Requests

Post by Rias »

Per the changelog: The DISCARD command can now be used to drop an item directly from within a container in a character's hands or worn inventory. (If some playing cards are held in hand, then the command will default to the playing cards version instead.)

The reason I set it up with a different command is because having DROP only work with held items is kind of a safeguard, and MY is just a general specifier that can be used anywhere.
As an example of of what I'm trying to avoid: Say I have a steel sword in my scabbard. There's a copper sword on the floor, and I mistakenly thought I picked it up in order to examine it when really I just examined it from the ground. I then type DROP MY SWORD because I'm used to DROP only dropping what's in my hands and nowhere else, and I end up dropping the steel sword from my scabbard instead, and go on my way without realizing it. Now I might potentially lose the sword to the janitor or another character who finds it or whatever. Maybe a little paranoid, but I prefer to err on the side of caution when it comes to things like this.
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Adresin
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Re: Quality of Life Requests

Post by Adresin »

Two things having to do with command situation checks.

1. I get why normally you would have needed to have a hand empty for retrieve, when vaults were a thing. But is that used for anything anymore other than mounts? If not, can the empty hand check be removed? It's weird to have to drop something just to tell the stable people to go get your mount.

2. You can sew and leatherwork while sitting, but you can't repair. This makes sense at the forge, but not so much for leatherwork, tailoring, probably druid woodmending too. Any chance this can get fixed? Maybe remove the check from selfrepair or something? Save us the awkward, stand up, fix thing, sit again. :)

Love the discard command!
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Re: Quality of Life Requests

Post by Rias »

Per the changelogs:
- The RETRIEVE command is now smarter about when it needs to check whether a character's hands are full.
- Cloth, leather, and druidic Woodmending repairs can now be performed while sitting down.
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Re: Quality of Life Requests

Post by Ninetales16 »

Rias wrote: Fri Apr 11, 2025 9:49 am The reason I set it up with a different command is because having DROP only work with held items is kind of a safeguard, and MY is just a general specifier that can be used anywhere.
As an example of of what I'm trying to avoid: Say I have a steel sword in my scabbard. There's a copper sword on the floor, and I mistakenly thought I picked it up in order to examine it when really I just examined it from the ground. I then type DROP MY SWORD because I'm used to DROP only dropping what's in my hands and nowhere else, and I end up dropping the steel sword from my scabbard instead, and go on my way without realizing it. Now I might potentially lose the sword to the janitor or another character who finds it or whatever. Maybe a little paranoid, but I prefer to err on the side of caution when it comes to things like this.
this is how I have lost my backpack, recently :(
much grieving was done in that night. and many ballands have I composed in its honour. it was a good backpack. served me right. until the mistarget happened because I had another backpack.
thank you, I love the command and the changes related to the repairs! <3
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Kiyaani
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Re: Quality of Life Requests

Post by Kiyaani »

It might be neat if we could set our default "arm" "unarm" weapons based on the outfit command. I know it's a very niche thing, but I use different weapons depending on which outfit I have assigned. It would also be great if certain items (like pendants and wooden shields) that can expire/degrade and have to be replaced, can be made exempt from outfits so you don't accidentally leave without one or have to keep re-saving the outfit whenever you get a new item. I realize in the code it's probably set up so that it identifies the actual item ID instead of the item name so that might not be possible.
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Re: Quality of Life Requests

Post by Rias »

Just in case you're not aware, you can use OUTFIT IGNORE on items that you want to be ignored by the outfit command. On my characters I typically use this on their pendants, primary containers, underpants, weapon containers if they're the fighting type to always keep them on regardless of outfit, etc. That way your outfits can focus on the items specific to that outfit and not have to worry about the stuff you're always going to be wearing regardless.

Other part of the request noted!
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Re: Quality of Life Requests

Post by Adresin »

Can we please have a copy command for written things?

I wrote something earlier that I sent to someone but may want to show others. It would be nice if I could just copy it from one thing to another before sending. Lacking that, a way to mail a copy of something, written letters and such only of course, rather than sending the original would work.
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Re: Quality of Life Requests

Post by Kiyaani »

Rias wrote: Sat Apr 12, 2025 10:33 am Just in case you're not aware, you can use OUTFIT IGNORE on items that you want to be ignored by the outfit command. On my characters I typically use this on their pendants, primary containers, underpants, weapon containers if they're the fighting type to always keep them on regardless of outfit, etc. That way your outfits can focus on the items specific to that outfit and not have to worry about the stuff you're always going to be wearing regardless.
I was not! Thanks for making me aware. That's very helpful :)
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Kiyaani
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Re: Quality of Life Requests

Post by Kiyaani »

I don't know if this is intended to return to how it used to be or not, but it would be amazing if we could still listen to the gray network channel even if we're tuned to another color. Swapping back and forth and hitting echoes constantly is fine, but it would be really nice not to have to quite so often.
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Re: Quality of Life Requests

Post by jerc »

Seconding this one about the gray channel. Or even better, make them all that way. Or better yet - tri-state: listening, ignoring, or rate-limited flickering.

I've often been tempted to simply script away channel tuning, since it would be pretty simple to gag the flicker, tune+echoes, and output what was actually said, since the tuning and aura echoes'ing are both free actions. And any inconvenience that can be scripted away client side should be moved server-side.
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Re: Quality of Life Requests

Post by Xanthe »

Here's one, if we're doing a bunch.

I'd like to be able to GUIDE a mount while in a group, so you can lead it somewhere briefly away from a group without having to leave your original group, group your mount, lead it, disband, and rejoin your original group. I find I have to do this on occasion.
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Re: Quality of Life Requests

Post by Ninetales16 »

I second the lead mound command.
having the mount in your group, leading it, and riding it while someone else goes in another dirrection causes it to go crazy in another dirrection
I have bugged that, but I figure it is ok to put it here as well.
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